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Craftinglogo

Manufacture products from resources
You can craft items for your empire's needs, on Crafting.
  • Crafting is available, after you research a relevant technology.
  • You can craft items out of available resources, and enhance crafting to make it more efficient.


Access

Technology required:
Technology Requirement Research cost
Pickaxe build 1
Library
Wood 100
Copper 3
or
Basic
weapons
build 2
Libraries
Wood 200
Copper 5
or
Sword build 3
Libraries
Food 500
Iron 10
or
Storage
management
build 3
Libraries
Wood 500
Mineral 500

Content

New items appear, on Crafting, as your empire advances.
Available crafts:
Crafting enhancements:

Crafts
Pickaxe | Spear | Sword | Block | Coin | Bronze | Structure | Armor | Supplies | Chest | Glass | Bottle | Greatsword | Frame | Brick | Gunpowder | Ammo | Musket | Plate | Engine
Crafting
Crafting items | Workbench | Workshop | Factory
Tabs
Buildings | Casino | Crafting | Dock | Facilities | Heirlooms | Jobs | Leaders | Legacy | Market | Military | Technologies




Crafting items


You can craft items, on Crafting, to help your civilisation grow.


  • New items become available as you progress.
  • With Logistics, you can craft items directly from the inventory.



Items you can craft


New items you can craft appear, on Crafting, as your empire grows.




Access



Crafts
Table of access requirements for items you can craft



Crafting costs


Specific quantitites of resources are required to craft items.


  • You need enough materials, to meet the base cost, to craft products.
  • With no bonus, the base cost crafts 1 unit; apart from Ammo, where the base cost crafts 500.


Base costs:

Item Ingredient Cost
Ammo
(×500)
Iron 50
Gunpowder 10
Armor Steel 30
Bronze 5
Block Wood 100
Mineral 200
Bottle Glass 5
Bronze Copper 40
Tin 10
Brick Sand 500
Clay 150
Chest Plank 100
Steel 30
Bronze 5
Lock 1
Coin Gold 5
Engine Steel 400
Bronze 200
Plate 100
Frame Block 500
Structure 100
Steel 100
Glass Tin 50
Sand 200
Coal 50
Item Ingredient Cost
Greatsword Steel 100
Gunpowder Sand 300
Coal 100
Bronze 10
Chemicals 5
Musket Wood 100
Iron 10
Steel 5
Pickaxe Wood 20
Copper 1
Plate Copper 400
Iron 200
Nickel 10
Spear Wood 50
Copper 3
Sword Iron 10
Structure Wood 1 000
Iron 20
Supplies Plank 5
Food 500
Water 100



Craft efficiency


Craft efficiency determines the amount of items crafted, for the base cost.


  • 0% Craft efficiency crafts 1 item, for the base cost; (for Ammo, the base cost crafts 500).
  • Every 100% increase in Craft efficiency, crafts 1 extra item for the base cost; (for Ammo: an extra 500 units).


Craftefficiency

'Items crafted:' displayed on Crafting

The amount of items crafted for the base cost, displays on Crafting, after you build a Workbench.

You can increase 'Items crafted:' with increases to Craft efficiency.



Increase to efficiency


You can increment Craft efficiency, with:


Increase provided:
Item Amount
Workbench 8%
Workshop 10%
Factory 20%
Elisia 5% per Title
Science depends
on invest
Triforce 30%
Craft
mastery
depends
on level
Hammer
heirloom
varies
Mastery 1.5% per level



Use of products






Crafting
Crafting items | Workbench | Workshop | Factory




Crafting enhancements


Craftinglogo


You can facilitate crafting with Workbenches, Workshops and Factories.



Items that enhance crafting:

Tabs
Buildings | Casino | Crafting | Dock | Facilities | Heirlooms | Jobs | Leaders | Legacy | Market | Military | Technologies
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