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Craftinglogo


Manufacture products from resources



New items which you can craft appear, on Crafting, as your empire advances.


Crafting is available, in your game, after you research a relevant technology.
On Crafting, you can:


Access


  • Technologies have a requirement to access and research.


Technology required:

Technology Requirement Research cost
Pickaxetechlogo
Pickaxe build 1 Library Wood 100
Copper 3
Basicweaponstechlogo
Basic
weapons
build 2 Libraries Wood 200
Copper 5
Swordtechlogo
Iron sword build 3 Libraries Food 500
Iron 10
Storagemanagementtechlogo
Storage
management
build 3 Libraries Wood 500
Mineral 500




Crafting items


You can craft items, on Crafting, to help your civilisation grow.


  • New items become available as you progress.
  • With Logistics, you can craft items directly from the inventory.



Items you can craft


Items you can craft appear, on Crafting, as your empire grows.


Items you can craft, on Crafting:
Crafts

Items that can be crafted on Crafting

Pickaxe Spear
Sword Block
Coin Bronze
Structure Armor
Supplies Chest
Glass Bottle
Greatsword Frame
Brick Gunpowder
Ammo Musket
Plate Engine



Access


  • You can craft an item, on Crafting, after you research the required technology.
  • Technologies have a requirement to access and research.


Technology required:

Item Technology Requirement Research cost
Pickaxe
Pickaxetechlogo
Pickaxe build 1 Library Wood 100
Copper 3
Spear
Basicweaponstechlogo
Basic
weapons
build 2 Libraries Wood 200
Copper 5
Sword
Swordtechlogo
Iron sword build 3 Libraries Food 500
Iron 10
Block
Storagemanagementtechlogo
Storage
management
build 3 Libraries Wood 500
Mineral 500
Coin
Coinforgingtechlogo
Coin forging build 4 Libraries Iron 20
Gold 5
Bronze
Bronzetechlogo
Bronze build 5 Libraries Iron 40
Copper 40
Structure
Centralisationtechlogo
Centralisation build 5 Libraries Wood 5 000
Mineral 5 000
Bronze 3
Gold 10
Armor
Cavalrytechlogo
Cavalry build 6 Libraries Gold 25
Steel 25
Supplies
Tradetechlogo
Trade build 8 Libraries Food 7 000
Gold 45
Coin 50
Chest
Cachetechlogo
Cache build 8 Libraries Mineral 22 500
Steel 100
Plank 500
Glass
Floatglasstechlogo
Float glass invest
2 200 Knowledge
in Science
Tin 200
Sand 600
Knowledge 500
Bottle
Glassblowingtechlogo
Glassblowing invest
2 500 Knowledge
in Science
Glass 20
Knowledge 500
Greatsword
Rampagetechlogo
Rampage invest
3 000 Knowledge
in Military
Sword 1 000
Knowledge 800
Frame
Architecturetechlogo
Architecture invest Knowledge:
4 000 in Science
or
4 500 in Economy
or
5 000 in Military
Block 1 500
Structure 500
Steel 150
Knowledge 1 000
Brick
Masonrytechlogo
Masonry invest 10 000
Knowledge into
any branch
Block 3 000
Frame 20
Knowledge 1 300
Gunpowder
Explosivestechlogo
Explosives invest
13 500 Knowledge
in Military
Morale 70
Knowledge 1 300
Ammo
Ammunitiontechlogo
Ammunition invest
16 000 Knowledge
in Military
Gunpowder 50
Knowledge 1 200
Musket
Gunnerytechlogo
Gunnery invest
18 000 Knowledge
in Military
Iron 500
Ammo 1 000
Knowledge 1 200
Plate
Metalworktechlogo
Metalwork invest 40 000
Knowledge into
any branch
Iron 750
Steel 400
Knowledge 1 700
Engine
Steamenginetechlogo
Steam engine invest 45 000
Knowledge into
any branch
Iron 800
Plate 50
Knowledge 1 800



Crafting costs


Specific quantitites of resources are required to craft items.


  • With no bonus, the base cost crafts 1 unit; apart from Ammo, where the base cost crafts 500.


Base costs:

Product Ingredient

Cost

Ammo
(×500)
Iron 50
Gunpowder 10
Armor Steel 30
Bronze 5
Block Wood 100
Mineral 200
Bottle Glass 5
Bronze Copper 40
Tin 10
Brick Sand 500
Clay 150
Chest Plank 100
Steel 30
Bronze 5
Lock 1
Coin Gold 5
Engine Steel 400
Bronze 200
Plate 100
Frame Block 500
Structure 100
Steel 100
Glass Tin 50
Sand 200
Coal 50
Product Ingredient

Cost

Greatsword Steel 100
Gunpowder Sand 300
Coal 100
Bronze 10
Chemicals 5
Musket Wood 100
Iron 10
Steel 5
Pickaxe Wood 20
Copper 1
Plate Copper 400
Iron 200
Nickel 10
Spear Wood 50
Copper 3
Sword Iron 10
Structure Wood 1 000
Iron 20
Supplies Plank 5
Food 500
Water 100



Craft efficiency


Craft efficiency determines the amount of items crafted, for the base cost.


  • 0% Craft efficiency crafts 1 item, for the base cost; (for Ammo, the base cost crafts 500).
  • Every 100% increase in Craft efficiency, crafts 1 extra item for the base cost; (for Ammo: an extra 500 units).


Craftefficiency

'Items crafted:' displayed on Crafting

The amount of items crafted for the base cost, displays on Crafting, after you build a Workbench.

You can increase 'Items crafted:' with increases to Craft efficiency.



Increase to efficiency


You can increment Craft efficiency, with:


Increase provided:
Item Amount
Workbench 8%
Workshop 10%
Factory 20%
Elisia 5% per Title
Science depends on invest
Triforce 30%
Craft mastery depends on level
Hammer heirloom varies
Mastery 1.5% per level



Ingredients


Materials used to craft:
Ingredient Product Base cost
Block Frame 500
Bronze Armor 5
Bronze Chest 5
Bronze Engine 200
Bronze Gunpowder 10
Chemicals Gunpowder 5
Clay Brick 150
Coal Glass 50
Coal Gunpowder 100
Copper Bronze 40
Copper Pickaxe 1
Copper Plate 400
Copper Spear 3
Food Supplies 500
Glass Bottle 5
Gold Coin 5
Gunpowder Ammo 10
Iron Ammo 50
Iron Musket 10
Iron Plate 200
Iron Sword 10
Iron Structure 20
Lock Chest 1
Ingredient Product Base cost
Mineral Block 200
Nickel Plate 10
Plank Chest 100
Plank Supplies 5
Plate Engine 100
Sand Brick 500
Sand Glass 200
Sand Gunpowder 300
Steel Armor 30
Steel Chest 30
Steel Engine 400
Steel Frame 100
Steel Greatsword 100
Steel Musket 300
Tin Bronze 10
Tin Glass 50
Structure Frame 100
Water Supplies 100
Wood Block 100
Wood Musket 100
Wood PIckaxe 20
Wood Spear 50
Wood Structure 1 000



Use of products


  • construct and supply resources for production, on Buildings;
  • purchase resources, at Market; and





Crafting
Crafting items
Workbench
Workshop
Factory




Workbench


Workbenchlogo


Workbenches enhance crafting.



Workbench

Workbench on Crafting

You can construct and toggle a Workbench, on Crafting.


  • You can toggle workbenches to be active or passive, using the 'Toggle' button.



Access



Technology required:

Technology Requirement Research cost
Manufacturingtechlogo
Manufacturing build
6 Libraries
Steel 5
Coin 5



Construction


You can construct a Workbench, on Crafting, after you research Manufacturing.


  • Your first Workbench requires 2 Steel.
  • Each additional Workbench requires 40% more Steel.


Example costs:

Current
Workbenches

Steel

0 2
1 2.8
2 3.92
3 5.49
... ...
n 2 × 1.4n



Effect


Workbenches increase Craft efficiency; and when active, craft multiple amounts at a time.


Passive bonus


  • Each Workbench increments craft efficiency by 8%, when toggled off and also when active.


Multicraft


  • Active Workbenches multicraft: multiply the amount of resources expended and products crafted.
    • Each active Workbench expends the base cost to craft.
    • If you do not have enough resources, required by active Workbenches, then a multiple with available resources is crafted.
    • To craft using just 1 x base cost, you must toggle off your workbenches.






Crafting
Crafting items
Workbench
Workshop
Factory




Workshop


Workshoplogo


Workshops increase the efficiency of crafting.




  • You can toggle Workshops, to be active or passive, using the 'Toggle' button.



Access



Technology required:

Technology Requirement Research cost

Industrializationtechlogo
Industrialization invest
50 000 Knowledge
in Science
Chemicals 100
Plate 300
Knowledge 2 000



Construction


You can build a Workshop, on Crafting, after you research Industrialization.


  • Each additional Workshop requires 30% more.


Example costs:

Current
Workshops
Brick Plate Engine
0 500 500 10
1 650 650 13
2 845 845 16.9
3 1 098.5 1 098.5 21.97
... ... ... ...
n 500 × 1.3n 500 × 1.3n 10 × 1.3n



Consumption



Resources consumed:

Resource Rate
Coal 0.03 per second
Chemicals 0.01 per second



Effect


Workshops increase Craft efficiency; and when active, increase efficiency of automated crafting.


Passive bonus


  • A Workshop increments Craft efficiency by 10%, when it is toggled off and also when active.


Active bonus


  • Each active Workshop, you can maintain, gives a 10% bonus to autocraft: the automated production of some items.


10% production bonus:
Producer Product
Shipyard Plank
Bank Coin
Blockyard Block
Carpentry Structure
Marketer Bronze
Brick
Glass
Shares Token
University Book
Tool factory Pickaxe
Toolbox
Barracks Plans





Crafting
Crafting items
Workbench
Workshop
Factory




Factory


Factorylogo


Factories allow mass production



Factorycapture

Factory on Crafting

You can construct and toggle a Factory, on Crafting.



  • You can toggle Factory to be active or passive, using the 'Toggle' button.



Access



Technology required:

Technology Requirement Research cost

Industrialrevolutiontechlogo
Industrial revolution 500 000 Knowledge
into Science or Economy
Coin 50 000
Toolbox 100
Book 100



Construction


You can construct a Factory, on Crafting, after you research Industrial revolution.


  • Each additional Factory requires 20% more.


Example costs:

Current
Factory
Concrete Brick Toolbox
0 5 000 10 000 50
1 6 000 12 000 60
2 7 200 14 400 72
3 8 640 17 280 86.4
... ... ... ...
n 5 000 × 1.2n 10 000 × 1.2n 50 × 1.2n



Effect



Passive bonus


  • Each Factory increments Craft efficiency by 20%, when it is toggled off and also when active.


Mass production


  • Active Factories multicraft: multiply the amount of resources expended and items crafted at a time.
    • Each active Factory expends 100 × the base cost, to multiply items crafted by 100.
    • If you do not have enough resources, required to craft by active Factories, then a multiple with available resources is crafted.
    • To craft using just 1 x base cost, you must toggle off your Factories.





Crafting
Crafting items
Workbench
Workshop
Factory

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