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Craftinglogo

Crafting appears, in your game, after you research a relevant technology.

You can craft items and add Workbenches  Workshops and Factories, to your game, on Crafting.



Crafting items





Items you can craft


  • Different items you can craft, appear on Crafting, as you progress in your game.


Items you can craft on Crafting:
Crafts

Items that can be crafted on Crafting

Pickaxe Spear
Sword Block
Coin Bronze
Structure Armor
Supplies Chest
Glass Bottle
Greatsword Frame
Brick Gunpowder
Ammo Musket
Plate Engine



Access


  • The necessary technology has a requirement to access and research.


Technology required:

Item Technology Requirement Research cost
Pickaxe
Pickaxetechlogo
Pickaxe build 1 Library Wood 100
Copper 3
Spear
Basicweaponstechlogo
Basic
weapons
build 2 Libraries Wood 200
Copper 5
Sword
Swordtechlogo
Iron sword build 3 Libraries Food 500
Iron 10
Block
Storagemanagementtechlogo
Storage
management
build 3 Libraries Wood 500
Mineral 500
Coin
Coinforgingtechlogo
Coin forging build 4 Libraries Iron 20
Gold 5
Bronze
Bronzetechlogo
Bronze build 5 Libraries Iron 40
Copper 40
Structure
Centralisationtechlogo
Centralisation build 5 Libraries Wood 5 000
Mineral 5 000
Bronze 3
Gold 10
Armor
Cavalrytechlogo
Cavalry build 6 Libraries Gold 25
Steel 25
Supplies
Tradetechlogo
Trade build 8 Libraries Food 7 000
Gold 45
Coin 50
Chest
Cachetechlogo
Cache build 8 Libraries Mineral 22 500
Steel 100
Plank 500
Glass
Floatglasstechlogo
Float glass invest
2 200 Knowledge
in Science
Tin 200
Sand 600
Knowledge 500
Bottle
Glassblowingtechlogo
Glassblowing invest
2 500 Knowledge
in Science
Glass 20
Knowledge 500
Greatsword
Rampagetechlogo
Rampage invest
3 000 Knowledge
in Military
Sword 1 000
Knowledge 800
Frame
Architecturetechlogo
Architecture invest Knowledge:
4 000 in Science
or
4 500 in Economy
or
5 000 in Military
Block 1 500
Structure 500
Steel 150
Knowledge 1 000
Brick
Masonrytechlogo
Masonry invest Knowledge:
10 000 in Science
or
10 000 in Economy
or
10 000 in Military
Block 3 000
Frame 20
Knowledge 1 300
Gunpowder
Explosivestechlogo
Explosives invest
13 500 Knowledge
in Military
Morale 70
Knowledge 1 300
Ammo
Ammunitiontechlogo
Ammunition invest
16 000 Knowledge
in Military
Gunpowder 50
Knowledge 1 200
Musket
Gunnerytechlogo
Gunnery invest
18 000 Knowledge
in Military
Iron 500
Ammo 1 000
Knowledge 1 200
Plate
Metalworktechlogo
Metalwork invest Knowledge:
40 000 in Science
or
40 000 in Economy
or
40 000 in Military
Iron 750
Steel 400
Knowledge 1 700
Engine
Steamenginetechlogo
Steam engine invest Knowledge:
45 000 in Science
or
45 000 in Economy
or
45 000 in Military
Iron 800
Plate 50
Knowledge 1 800



Crafting costs


  • A certain quantity of materials and other resources are required to craft products.
  • Without any bonus the base cost will craft one item, apart from Ammo where the base cost crafts 500.


Base costs:

Item Ingredient Base cost
Ammo
(×500)
Iron 50
Gunpowder 10
Armor Steel 30
Bronze 5
Block Wood 100
Mineral 200
Bottle Glass 5
Bronze Copper 40
Tin 10
Brick Sand 500
Clay 150
Chest Plank 100
Steel 30
Bronze 5
Lock 1
Coin Gold 5
Engine Steel 400
Bronze 200
Plate 100
Frame Block 500
Structure 100
Steel 100
Glass Tin 50
Sand 200
Coal 50
Item Ingredient Base cost
Greatsword Steel 100
Gunpowder Sand 300
Coal 100
Bronze 10
Chemicals 5
Musket Wood 100
Iron 10
Steel 5
Pickaxe Wood 20
Copper 1
Plate Copper 400
Iron 200
Nickel 10
Spear Wood 50
Copper 3
Sword Iron 10
Structure Wood 1 000
Iron 20
Supplies Plank 5
Food 500
Water 100



Craft efficiency


  • 0% Craft efficiency crafts 1 item for the base cost, (for Ammo, the base cost crafts 500)
  • Every 100% increase in Craft efficiency crafts 1 extra item, (for Ammo: an extra 500 units).


Craftefficiency

'Items crafted:' displayed on Crafting

The amount of items crafted for the base cost, displays on Crafting, after you build a Workbench.

You can increase the value of 'Items crafted:' with increases to Craft efficiency.



Increase to efficiency


You can increase the % value of Craft efficiency with:

(add triforce tech)

Increases to % value:
Item Amount
Workbenches 8
Workshops 10
Factory 20
Elisia 5 per Title
Science depends on invest
Hammer heirloom varies
Craft mastery depends on level
Mastery 1.5 per level


All increases to Craft efficiency are lost when you explore a new continent; apart from bonuses obtained with Mastery on Legacy which are permanent and with a Hammer on Heirlooms which remain until it is sold.



Ingredients


  • Some materials and resources can be used to craft items.


Materials used to craft:
Ingredient Product Base cost
Block Frame 500
Bronze Armor 5
Bronze Chest 5
Bronze Engine 200
Bronze Gunpowder 10
Chemicals Gunpowder 5
Clay Brick 150
Coal Glass 50
Coal Gunpowder 100
Copper Bronze 40
Copper Pickaxe 1
Copper Plate 400
Copper Spear 3
Food Supplies 500
Glass Bottle 5
Gold Coin 5
Gunpowder Ammo 10
Iron Ammo 50
Iron Musket 10
Iron Plate 200
Iron Sword 10
Iron Structure 20
Lock Chest 1
Ingredient Product Base cost
Mineral Block 200
Nickel Plate 10
Plank Chest 100
Plank Supplies 5
Plate Engine 100
Sand Brick 500
Sand Glass 200
Sand Gunpowder 300
Steel Armor 30
Steel Chest 30
Steel Engine 400
Steel Frame 100
Steel Greatsword 100
Steel Musket 300
Tin Bronze 10
Tin Glass 50
Structure Frame 100
Water Supplies 100
Wood Block 100
Wood Musket 100
Wood PIckaxe 20
Wood Spear 50
Wood Structure 1 000



Use of products


  • Buildings, for construction and to supply resources required for production;





Crafting
Crafting items
Workbench
Workshop
Factory




Workbench


Workbenchlogo


Workbenches enhance crafting.



Workbench

Workbench on Crafting

You can construct and toggle a Workbench on Crafting.



  • You can toggle Workbench to be active or passive, using the 'Toggle' button.



Access



Technology required:

Technology Requirement Research cost
Manufacturingtechlogo
Manufacturing build
Libraries
Steel 5
Coin 5



Construction


  • You can construct a Workbench on Crafting if you have enough Steel.
  • Your first Workbench requires 2 Steel.
  • Each additional Workbench requires 40% more than the previous one.


Example costs:

Current
Workbenches

Steel

0 2
1 2.8
2 3.92
3 5.49
... ...
n 2 × 1.4n



Effect



Passive bonus


  • Each Workbench increases the % value of craft efficiency by 8, when toggled off and also when active.


Multicraft


  • When you craft, each active Workbench expends the base cost to multiply the items crafted.
    • To craft using just 1 x base cost requirement, you must toggle off your workbenches.
  • If you do not have enough materials, required by active workbenches to craft multiple amounts, then a multiple that your current resources permit is crafted.
  • After you research Logistics, active Workbenches multicraft all items, when you craft an item by clicking its name on the inventory, apart from Books.





Crafting
Crafting items
Workbench
Workshop
Factory




Workshop


Workshoplogo


Workshops increase the efficiency of crafting.





  • You can toggle Workshops, to be active or passive, using the 'Toggle' button.



Access



Technology required:

Technology Requirement Research cost

Industrializationtechlogo
Industrialization invest
50 000 Knowledge
in Science
Chemicals 100
Plate 300
Knowledge 2 000



Construction


  • Each additional Workshop requires 30% more resources than the previous one.


Example costs:

Current
Workshops
Brick Plate Engine
0 500 500 10
1 650 650 13
2 845 845 16.9
3 1 098.5 1 098.5 21.97
... ... ... ...
n 500 × 1.3n 500 × 1.3n 10 × 1.3n



Effect


  • Workshops increase Craft efficiency and when active give a bonus to the automated crafting of some resources.


Passive bonus


  • Each Workshop increases the % value of Craft efficiency by 10, when it is toggled off and also when active.


Active bonus


  • Each active Workshop consumes Coal and Chemicals, to provide an efficiency bonus to the automated crafting of some items.


Resources consumed:
Resource Rate
Coal 0.03 per second
Chemicals 0.01 per second


  • Each active Workshop, gives a 10% bonus to the automated production rate of some items, as long as you have resources they consume.


10% automated production bonus:
Producer Product
Shipyard Plank
Bank Coin
Blockyard Block
Carpentry Structure
Marketer Bronze
Brick
Glass
Shares Token
University Book
Tool factory Pickaxe
Toolbox
Barracks Plans





Crafting
Crafting items
Workbench
Workshop
Factory




Factory


Factorylogo


Factories allow mass production



Factorycapture

Factory on Crafting

You can construct and toggle a Factory on Crafting.



  • You can toggle Factory to be active or passive, using the 'Toggle' button.



Access



Technology required:

Technology Requirement Research cost

Industrialrevolutiontechlogo
Industrial revolution 500 000 Knowledge
into Science or Economy
Coin 50 000
Toolbox 100
Book 100



Construction


  • Each additional Factory requires 20% more than the previous one.


Example costs:

Current
Factory
Concrete Brick Toolbox
0 5 000 10 000 50
1 6 000 12 000 60
2 7 200 14 400 72
3 8 640 17 280 86.4
... ... ... ...
n 5 000 × 1.2n 10 000 × 1.2n 50 × 1.2n



Effect



Passive bonus


  • Each Factory adds 20 to the % value of Craft efficiency, when it is toggled off and also when active.


Mass production



  • Each active Factory expends 100 × the base cost, at one time, to multiply the items crafted by 100.
    • To craft using just 1 x base cost requirement, you must toggle off your Factories.


  • If you do not have enough materials, required by active Factories to craft multiple amounts, then a multiple that your current resources permit is crafted.



  • After you research Logistics, active Factories multicraft all items, apart from Books , when you craft an item by clicking the name on the inventory.





Crafting
Crafting items
Workbench
Workshop
Factory


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