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Crushers produce and store sand



You can construct and toggle a Crusher, on Buildings.


  • You can toggle Crusher, to stop consumption and production, with the 'Toggle' button.


Crushercapture

Crusher on Buildings




Access


Crusher appears, on Buildings, after you research Crushing on Technologies.


  • You can build a Crusher, after you research Crushing.


Technology required:

Technology Requirement Research cost
Crushing invest 1 700
Knowledge
into Science
Pickaxe 500
Knowledge 500



Construction


You can build a Crusher, on Buildings, after you research Crushing.


  • You need 20% more resources, each time you build another one.


Example costs:

Current
Crushers
Copper Iron Steel
0 150 100 50
1 180 120 60
2 216 144 72
3 259.2 172.8 86.4
... ... ... ...
n 150 × 1.2n 100 × 1.2n 50 × 1.2n



Consumption


  • You can toggle Crushers, to be active or to stop consumption, with the 'Toggle' button.
  • Active Crushers stop production, if you do not have resources to maintain them.


Resources consumed:

Consumes Rate
Mineral 10 per second



Production


  • Active Crushers produce Sand.
  • You can toggle Crushers, to be active or to stop production, with the 'Toggle' button.


Resources produced:

Produces Rate
Sand 0.5 per second




Storage


  • Crushers provide storage for Sand.


Storage provided:

Item Amount
Sand 200




Other






Buildings
Bank | Banner | Barn | Blast furnace | Blockyard | Bunker | Carpentry | Casino | Castle | Compressor | Crusher | Docks | Foundry | Fountain | House | Kiln | Laboratory | Library | Lumbermill | Market | Military outpost | Mine | Pasture | Quarry | Repository | Scientific outpost | Shipyard | Statue | Trade outpost | Train station | Towncenter | Warehouse