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Crusherlogo

Crushers produce and store sand
You can construct and toggle a Crusher, on Buildings.
Crushercapture

Crusher on Buildings



Access

Crusher appears, on Buildings, after you research Crushing on Technologies. You can build Crushers after you research Crushing.

Technology required:

Technology Requirement Research cost
Crushing invest 1 700
Knowledge
into Science
Pickaxe 500
Knowledge 500

Construction

You can build a Crusher, on Buildings, after you research Crushing.
  • You need 150 Copper, 100 Iron and 50 Steel, to build your first Crusher.
  • You need 20% more resources, each time you build another one.

Example costs:

Current
Crushers
Copper Iron Steel
0 150 100 50
1 180 120 60
2 216 144 72
3 259.2 172.8 86.4
... ... ... ...
n 150 × 1.2n 100 × 1.2n 50 × 1.2n

Consumption

  • Active Crushers consume 10 Mineral per second.
You can toggle Crushers, to be active or to stop consumption, with the 'Toggle' button. Active Crushers stop production, if you do not have resources to maintain them.

Resources consumed:

Consumes Rate
Mineral 10 per second

Production

  • Active Crushers produce 0.5 Sand per second.
You can toggle Crushers, to be active or to stop production, with the 'Toggle' button. Active Crushers stop production, if you do not have resources to maintain them.

Resources produced:

Produces Rate
Sand 0.5 per second

Storage

  • Crushers provide storage for Sand.

Storage provided:

Item Amount
Sand 200

Other


Buildings
Bank | Banner | Barn | Blast furnace | Blockyard | Bunker | Carpentry | Casino | Castle | Compressor | Crusher | Docks | Foundry | Fountain | House | Kiln | Laboratory | Library | Lumbermill | Market | Military outpost | Mine | Pasture | Quarry | Repository | Scientific outpost | Shipyard | Statue | Trade outpost | Train station | Towncenter | Warehouse