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Docklogo


Send ships on missions



Dock is available, in your game, after you build Docks.
At the Dock, you can:



Access



Construction required:
Construct Requirement Resource cost
Dockslogo
Docks build
on Buildings
Plank 100
Iron 50




Ships


Shipslogo2


Ships to sail the seas



  • GalleyGo to larger picture
  • GalleonGo to a larger image
  • FireshipGo to Fireship picture
  • CaravelGo to picture of Caravel
  • Your total ships and maximum allowed, displays after you build Docks.
  • The number of Docks limits the number of your ships.



Ships in the game

Ships

Ships found on Dock

Galley – a ship.

Galleon – a mega-ship that can carry loads of resources.

Fireship – an aggressive military ship.

Caravel – another ship.




Galley


Galleylogo


A ship to sail the seas



Galleycapture

Galley on Dock

You can construct, salvage and send a Galley on a Trade mission or an Expansion mission.





Access:


  • You can construct Galleys, after you build Docks.


Construction required:
Construct Requirement Resource cost
Dockslogo
Docks build
on Buildings
Plank 100
Iron 50



Construction:



Resources required:
Resources Amount
Wood 20 000
Plank 200
Structure 50


Mooring required:
Construct Quantity
Docks 1



Specifications:



Galley specifications:
Power 150
Structure 2 000
Cargo 5 000


Other aspects of the game, change the base specifications of a Galley.



Other:





Galleon


Galleonlogo


A mega-ship that can carry loads of resources.



Galleoncapture

Galleon on Dock

You can construct, salvage and send a Galleon, on a Trade mission or an Expansion mission.





Access:


  • You can construct Galleons after you research the technology.


Technology required:
Technology Requirement Research cost

Galleontechlogo
Galleon invest
2 500 Knowledge
in Economy
Wood 40 000
Plank 1 000
Knowledge 800



Construction:



Resources required:
Resources Amount
Plank 1 500
Structure 300


Mooring required:
Construct Quantity
Docks 1



Specifications:



Galleon specifications:
Power 500
Structure 15 000
Cargo 25 000


Other aspects of the game, change the base specifications of a Galleon.



Other:





Fireship


Fireshiplogo


An aggressive military ship



Fireshipcapture

Fireship on Dock

You can construct, salvage and send a Fireship on an Expansion mission.





Access:


  • You can construct Fireship, after you research the technology.


Technology required:
Technology Requirement Research cost

Fireshiptechlogo
Fireship invest
7 600 Knowledge
in Military
Wood 80 000
Frame 5
Knowledge 1 000



Construction:



Resources required:
Resources Amount
Plank 1 000
Steel 200
Coal 300


Mooring required:
Construct Quantity
Docks 1



Specifications:



Fireship specifications:
Power 0
Structure 4 000
Cargo 0
Fire 100
Special ability does not sail on
a Trade mission


Other aspects of the game, change the base specifications of a Fireship.



Other:





Caravel


Caravellogo


A ship that sails the seas



Caravelcapture

Caravel on Dock

You can construct, salvage and send a Caravel, on a Trade mission or an Expansion mission.





Access:


  • You can construct Caravels after you research Windward.


Technology required:
Technology Requirement Research cost

Windwardtechlogo
Windward invest
25 000 Knowledge
in Science
Wood 200 000
Plank 10 000 
Knowledge 1 500



Construction:



Resources required:
Resources Amount
Wood 100 000
Plank 1 000
Iron 500


Mooring required:
Construct Quantity
Docks 1



Specifications:



Caravel specifications:
Power 200
Structure 4 000
Cargo 10 000
Chains 75
Special ability reduces time taken
for a Trade mission.


Other aspects of the game, change the base specifications of a Caravel.



Other:





Adding ships


  • You can add ships to your navy, after you access them.


Access


  • Different ships appear, on Dock, after you access them.


Access requirements:
Ship Required Method Cost
Galley
Dockslogo
Docks build
on Buildings
Plank 100
Iron 50
Galleon
Galleontechlogo
Galleon invest
2 500 Knowledge
in Economy
Wood 40 000
Plank 1 000
Knowledge 800
Fireship
Fireshiptechlogo
Fireship invest
7 600 Knowledge
in Military
Wood 80 000
Frame 5.00
Knowledge 1 000
Caravel
Windwardtechlogo
Windward invest
25 000 Knowledge
in Science
Wood 200 000
Plank 10 000 
Knowledge 1 500



Ship construction


  • You can build ships, after you access them.
  • Different ships require different materials for construction.
  • You need to have free Docks, used by ships for mooring, before you can build a ship.


Resources required:

Ship Resource cost
Galley Wood: 20 000
Plank: 200 
Structure: 50
Galleon Plank: 1 500
Structure: 300
Fireship Plank: 1 000
Steel: 200
Coal: 300
Caravel Wood: 100 000
Plank: 1 000
Iron500




Ship specifications


Your ships have base values for ship Power, ship Structure and Cargo capacity.
  • Ship Structure determines the damage ships can take, before being destroyed.



Base specifications of your ships:

Ship Power Structure Cargo Crew Special ability 1 Special ability 2
Galley 150 5 000 5 000 2 Sailors
Galleon 500 15 000 25 000 5 Sailors
Fireship 0 4 000 0 3 Sailors 100 Fire do not sail for trade
Caravel 200 6 000 10 000 3 Sailors 75 Chains reduce mission time



Changing base specifications


Base values for ship Power, ship Structure, Fire and Cargo capacity can be changed with technologies, Leaders and heirlooms.



  • ship Power and ship Structure by 10%;


  • ship Power; and




Special abilities


Some ships have special abilities.




Crew


  • Ships need a minimum number of Sailors, as crew, or they will not sail on missions.


Crew required:
Ship Crew
Galley Sailor 2
Galleon Sailor 5
Fireship Sailor 3
Caravel Sailor 3


  • When you salvage a ship, any crew is not lost, and will still remain Sailors.




Salvage


  • You can remove a ship, from your fleet, using the 'Salvage 1' button.
  • Salvaging a ship frees up Docks.
  • The amount of resources returned, when you salvage a ship, varies in a range.


Resources returned:

Ship Wood Plank Structure Steel Iron
Galley 1 000 → 6 000 10 → 20 5 → 10
Galleon 20 000 → 40 000 300 → 600 50 → 100
Fireship 200 → 500 50 → 100
Caravel 5 000 → 25 000 200 → 500 100 → 150





Dock
Ships
Trade mission
Expansion mission
Explore new continent




Trade mission


Trademissionlogo


Send ships to trade resources.



Trademission

Trade mission on Dock

  • Cargo capacity limits the quantity of resources, that ships can carry.
  • The fleet may also bring back some bonus.




Access


  • You can send your fleet to trade resources, after you research Trade.


Technology required:
Technology Requirement Research cost

Tradetechlogo
Trade build
Libraries
Food 7 000
Gold 45
Coin 50



Trading resources


You can exchange some resources for others with your ships for trade.
  • The quantity of resources that can be traded, on a mission, is limited by Cargo capacity.
  • The amount imported, depends on the amount exported and an exchange rate.


Resources you can trade:

Imports & Exports: Imports only: Exports only:
Coal Food Mineral Tin Gold Chemicals
Copper Iron Steel Wood Nickel Sand



How to trade


You can exchange resources, with your fleet, in the Trade mission dialogue box:
1. Select resources to 'Send' and 'Receive':
  • select resource to export from 'Send' drop-down menu; and
  • select resource to import from 'Receive' drop-down menu;
    (If imports for Wood do not show: select another resource to send, then re-select Wood from 'Send' drop-down menu).
The exchange rate, displayed between selections, determines the amount of resource received.
2. select 'Amount' of resource to send by one or more of the following:
  • MAX button - sets 'Amount' with available resource up to the Cargo capacity of the fleet;
  • enter number into 'Amount' text box; (N.B. May not update 'You get' cargo information.);
  • use up and down arrows to increase or decrease 'Amount'.
The cargo 'You get', the Supplies required and the Sailors needed as 'crew' for the mission is displayed.
3. Send your fleet on the mission with the 'Trade' button.
  • A timer shows when the fleet will return and the trade is completed.
The fleet will not sail, if: the trade exceeds Cargo capacity; or you do not have enough Sailors, Supplies or resource.




Trade fleet


You can trade resources with some ships.
All your ships sail on a trade mission apart from Fireship.


  • The amount a fleet can trade, in a mission, is limited by Cargo capacity.


Ships for trade:

Ship Cargo Crew Supplies Special ability
Galley 5 000 2 Sailors 1
Galleon 25 000 5 Sailors 10
Caravel 10 000 3 Sailors 3 reduces mission time


Fireship do not sail and the mission does not need Sailors or Supplies for them.
Other aspects of the game change Cargo capacity and mission time.



Cargo capacity


Cargo capacity limits the quantity of resources, traded on a mission.
  • A Crate heirloom increases cargo capacity by an amount that depends on its name and any upgrades.
    (needs to be your Empire heirloom only when the fleet sets off; correct for v0.9.3 beta).




Mission time


Your fleet takes time to sail on a Trade mission.
Trade missions initially take 5 minutes.
When a trade is made, a countdown timer indicates when the fleet will return.



The fleet has to return before another Trade mission or Expansion mission is possible.


Trade mission time, (in seconds):
Careening not researched: Careening researched:
time = 6 000 ÷ ( n + 20 ) time = 5 400 ÷ ( n + 20 )
where 'n' is the number of Caravel in your fleet.


If you Rush economy, the trade mission is completed immediately. (needs checking)




Exchange rates


  • The amount of resource exported returns a specific amount of another.



Import ratios


Resources you can import and exchange rates with resource exported:


Receive ratio Send
Coal 4 : 1 Chemicals
Coal 1 : 4 Copper
Coal 3 : 2 000 Food
Coal 2 : 5 Iron
Coal 17 : 10 Steel
Coal 7 : 10 Tin
Coal 1 : 1 000 Wood
Receive ratio Send
Copper 3 : 1 000 Mineral
Copper 1 : 25 Sand
Receive ratio Send
Food 1 200 : 1 Chemicals
Food 150 : 1 Coal
Food 50 : 1 Copper
Food 80 : 1 Iron
Food 3 : 5 Mineral
Food 13 : 2 Sand
Food 800 : 1 Steel
Food 100 : 1 Tin
Food 1 : 2 Wood
Receive ratio Send
Gold 1 : 10 Coal
Gold 1 : 20 Copper
Gold 1 : 1 250 Food
Receive ratio Send
Iron 10 : 1 Chemicals
Iron 1 : 1 Coal
Iron 3 : 5 Copper
Iron 11 : 5 000 Food
Iron 1 : 500 Mineral
Iron 1 : 50 Sand
Iron 5 : 1 Steel
Iron 13 : 10 Tin
Iron 1 : 625 Wood
Receive ratio Send
Mineral 1 500 : 1 Chemicals
Mineral 200 : 1 Coal
Mineral 70 : 1 Copper
Mineral 1 : 1 Food
Mineral 100 : 1 Iron
Mineral 1 000: 1 Steel
Mineral 175 : 1 Tin
Mineral 4 : 5 Wood
Receive ratio Send
Nickel 9 : 50 000 Mineral
Nickel 3 : 20 000 Wood
Receive ratio Send
Steel 5 : 2 Chemicals
Steel 3 : 50 Copper
Steel 9 : 20 000 Food
Steel 1 : 10 Iron
Steel 3 : 10 000 Mineral
Receive ratio Send
Tin 11 : 10 Coal
Tin 7 : 20 Copper
Tin 1 : 100 Sand
Tin 5 : 2 Steel
Receive ratio Send
Wood 1 800 : 1 Chemicals
Wood 80 : 1 Copper
Wood 120 : 1 Iron
Wood 4 : 5 Mineral
Wood 17 : 2 Sand
Wood 1 200 : 1 Steel



Export ratios


Resources you can export and exchange rates with resource imported:


Send ratio Receive
Chemicals 1 : 4 Coal
Chemicals 1 : 1 200 Food
Chemicals 1 : 10 Iron
Chemicals 1 : 1 500 Mineral
Chemicals 2 : 5 Steel
Chemicals 1 : 1 800 Wood
Send ratio Receive
Coal 1 : 150 Food
Coal 1 : 1 Iron
Coal 10 : 1 Gold
Coal 1 : 200 Mineral
Coal 10 : 11 Tin
Send ratio Receive
Copper 4 : 1 Coal
Copper 1 : 50 Food
Copper 20 : 1 Gold
Copper 5 : 3 Iron
Copper 1 : 70 Mineral
Copper 50 : 3 Steel
Copper 20 : 7 Tin
Copper 1 : 80 Wood
Send ratio Receive
Food 2 000 : 3 Coal
Food 1 250 : 1 Gold
Food 5 000 : 11 Iron
Food 1 : 1 Mineral
Food 20 000 : 9 Steel
Send ratio Receive
Iron 5 : 2 Coal
Iron 1 : 80 Food
Iron 1 : 100 Mineral
Iron 10 : 1 Steel
Iron 1 : 120 Wood
Send ratio Receive
Mineral 1 000 : 3 Copper
Mineral 5 : 3 Food
Mineral 500 : 1 Iron
Mineral 50 000 : 9 Nickel
Mineral 10 000 : 3 Steel
Mineral 5 : 4 Wood
Send ratio Receive
Sand 25 : 1 Copper
Sand 2 : 13 Food
Sand 50 : 1 Iron
Sand 100 : 1 Tin
Sand 2 : 17 Wood
Send ratio Receive
Steel 10 :17 Coal
Steel 1 : 800 Food
Steel 1 : 5 Iron
Steel 1 : 1 000 Mineral
Steel 2 : 5 Tin
Steel 1 : 1 200 Wood
Send ratio Receive
Tin 10 : 7 Coal
Tin 1 : 100 Food
Tin 10 : 13 Iron
Tin 1 : 175 Mineral
Send ratio Receive
Wood 1 000 : 1 Coal
Wood 2 : 1 Food
Wood 625 : 1 Iron
Wood 5 : 4 Mineral
Wood 20 000 : 3 Nickel



Non-reciprocating trades


Exchange rates depend on the direction of trade between resources.


When trading resource A and resource B:

If the trade A → B has ratio x:y, then the trade B → A may not have ratio y:x


Trades with exchange rates that do not reciprocate, include some trades for:
Coal; Copper; Food; Iron; Mineral; Steel; Tin; and Wood.


Trades with ratios that do not reciprocate:
CoalFood FoodSteel
CoalIron IronMineral
CoalTin IronSteel
CopperMineral IronWood
FoodIron MineralSteel
FoodMineral MineralWood




Bonus returns


When your ships return, from a Trade mission, there is a chance they will bring back some bonus.
  • There is a 10% chance, your fleet, brings back one Lock.
Possible Knowledge gained, varies within a range and depends on the number of ships that sailed.
Range of possible knowledge gain:
0 → ( 15 × Galleys ) + ( 50 × Galleons ) + ( 20 × Caravels )


  • There is a 2% chance the locals will give you an heirloom





Dock
Ships
Trade mission
Expansion mission
Explore new continent




Expansion mission


Expansionmissionlogo


Send ships to conquer new territory



Expansionmission

Expansion mission on Dock




Access



Technology required:
Technology Requirement Research cost

Expansiontechlogo
Expansion invest Knowledge
6 000 in Economy; or
6 000 in Science; or
6 000 in Military.
Supplies 200
Plank 2 000



Protected territory


Enemy ships protect Territory.
  • The enemy initially protects 200 Territory.
  • The enemy must be defeated, to gain new territory.



Enemy fleet


Different enemy ships appear as more fights are won.
Enemies use their ship Power to calculate attack and their ship Structure to determine damage taken before loss.


  • BoatGo to picture
  • TriremeGo to larger image
  • Turtle shipGo to image
  • Blast shipGo to larger picture
Enemy ships:
Ship Power Structure
Boat 50 300
Trireme 200 3 000
Turtle ship 150 10 000
Blast ship 800 8 000



Increase each level


As more fights are won, the territory protected increases in size and the enemy fleet grows stronger.


Increase in territory protected and enemy fleet:
Fights won Territory Boat
0 200 7
1 240 9
Fights won Territory Trireme
2 288 3
3 345.60 4
4 414.72 4
5 497.66 5
Fights won Territory Trireme Turtle ship
6 597.20 7 2
7 716.64 9 3
8 859.96 11 3
9 1031.96 14 4
10 1238.35 18 5
11 1486.02 23 6
12 1783.22 29 8
Fights won Territory Trireme Turtle ship Blast ship
13 2139.86 20 10 6
14 2567.84 26 13 7
15 3081.40 33 16 9
... ... ... ... ...
n 200 × 1.2n (0.6 × 1.3n) + 2 (0.3 × 1.3n) + 1 (0.15 × 1.3n) + 1
N.B. Calculations for ship numbers are rounded to the nearest whole number.



Your fleet


Your fleet consists of all your ships.


Ships for expansion:

Ship Power Structure Special ability Crew
Galley 150 5 000 2 Sailors
Galleon 500 15 000 5 Sailors
Fireship 0 4 000 100 Fire 3 Sailors
Caravel 200 6 000 75 Chains 3 Sailors


Ship Power, ship Structure and Fire are changed by other aspects of the game.
  • ship Power and ship Structure by 10%; and
  • Fire from Fireship by 10%.



Fleet fight


Fights take place between your fleet and an enemy fleet.
Fleets attack, in rounds, to damage their opponent's fleet Structure.
A fleet is destroyed when all fleet Structure is lost.
During the fight, individual ships continue to attack until the fleet is destroyed.


  • Total fleet Power is used to calculate attack.
  • Attack and Fire reduce fleet Structure.
  • You win a fight by destroying the enemy fleet.
  • You lose the fight if your fleet gets destroyed.


If both fleets survive 50 rounds, it is a draw. (51 rounds; correct v0.9.2 beta)



Rounds in a fight


Fights between your fleet and the enemy take place in rounds.
In the rounds of a fight, ships are not lost and continue to attack until the fight is over.


In a round of a fight:


Fights last 50 rounds, if both fleets survive *50 rounds it is a draw. (*51 rounds; correct v0.9.2 beta.)



Your attack


Your ships attack, in the rounds of a fight, to reduce enemy fleet Structure.
Enemy fleets are damaged by your attack and by Fire.
  • Your attack is calculated using your fleet's total Power.
  • Fireship, shoot Fire to inflict burn damage.


In a round of a fight, your attack varies within a range.
Variation in your attack:
Total Power ± 33%


Fire thrown by Fireship causes burn damage to the enemy.
  • In a round of a fight, burn damage includes: burn damage from the previous round; and a variable increase.
  • The increase in burn damage, varies in a range and depends on:


Burn damage, in a round, (Br):
Br = Br-1 + Bi
where 'Bi' is increase in Burn damage, in a round;
and 'Br-1' is burn damage in previous round.


Range for Burn damage increase, in a round, (Bi):
{100× Fireships + ( bonuses to ship Power ) } ± 33%


When your attack and burn damage reduces enemy fleet Structure to 0, you win the fight.



Enemy attack


Enemy attack reduces the Structure of your fleet.
  • In each round, enemy attack varies within a range.
Variation in enemy attack:
Enemy Power ± 66%


In each round, Caravel throw Chains to incapacitate enemy fleet Power.
Variation in enemy attack
with Caravel in your fleet:
( Enemy power - I) ± 66%.
where 'Ir' is incapacitation to power.


In each round of a fight, Chains thrown by Caravel in your fleet:
  • permanently incapacitate enemy Power; and
  • increase the amount incapacitated by a variable amount.
The increase in amount incapacitated, by Chains, in a round of a fight:
  • lies within a range; and
  • depends on the number of Caravel in your fleet.


Incapacitation, in a round, (Ir):
I =  Ir-1 + Ii
where 'Ir-1' is incapacitation in previous round
and Ii is increase in current round.


Range for incapacitation increase, in a round, (Ii):
{ 75 × Caravels } ± 33%


When enemy attack reduces your fleet Structure below 0, you lose the fight.




After the fight


The fight ends when a fleet is destroyed or if the fight lasts over 50 rounds.
  • If both fleets survive 50 rounds of the fight, it's a draw. (51 rounds; correct v0.9.2 beta.) 
  • If both fleets get destroyed, in the same round of a fight, you lose.



You win


When you destroy the enemy fleet:


The next Expansion mission will have a stronger enemy, protecting even more territory. Good luck!



You lose


If you lose the fleet fight, then:
  • you get some resources from your destroyed fleet.


Time to rebuild!


  • The amount of resources received, from your destroyed ships, varies in a range.
Returns after a ship is destroyed:
Ship Plank Structure
Galley 0 → 100 0 → 30
Galleon 0 → 500 0 → 200
Fireship 0 → 200
Caravel 0 → 250





Dock
Ships
Trade mission
Expansion mission
Explore new continent




Explore new continent


Explorenewcontinentlogo


Set off to new lands



Exploring new lands is not an easy task. You will embark on a journey with no turning back, and will never again see your current civilization in this land.
You will only carry the legacy that this civilization once gave you.
If you are bold enough to explore a new continent, we will try to fill your ships with as many chests as we have to help you in your new journey, but it will take some time until you get where you now are, think wisely.
Are you sure you want to do this?



Explorenewcontinent
You can explore a new continent, an opportunity for another play through the game with bonuses, on Dock.



A soft reset, that opens up new areas of the game and provides:
  • another play through the game, with added insight your current game has given;
  • other unique actions.



Access


  • You can explore a new continent, after you build your first Docks.


Construction required:
Construct Requirement Resource cost
Dockslogo
Docks build
on Buildings
Plank 100
Iron 50



Effect


The first time, you explore a new continent, you gain access to new areas of the game:
  • Your available Legacy is displayed; and a second number in parentheses, indicates how much you will get, if you explore a new continent again.


You get bonuses each time you explore a new continent.
Bonuses available on Legacy:
Global production Military Hp
Storage Market ratios
Craft efficiency Knowledge production
Military attack Legacy obtained


When you explore a new continent, you gain legacy but lose other progress.
  • Progress is reset for all crafts, constructions, resources, storage, Population, shipsTitles, technologies, Territory, and other aspects of the game.





Dock
Ships
Trade mission
Expansion mission
Explore new continent

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