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Facilitieslogo


Facilities of your empire



Construct and manage facilities to advance your civilisation, that: utilise energy; produce resources; and much more.


  • Active facilities consume and produce resources.



Access


Facilities appears after you research Electricity on Technologies.



Technology required:

Technology Requirement Research cost

Electricitytechlogo
Electricity invest 100 000
Knowledge in
any branch
Book 10
Knowledge 2 800



Content


New facilities become available as your empire advances.


  • On Facilities, you can:
    • construct facilities;
    • monitor the energy levels of your empire; and
    • toggle facilities to be active or inactive.





Facilities
Power plant | Cement kiln | University | Concrete mixer | Tool factory | Barracks | Energy




Facilities in the game


New facilities appear, on Facilities, as your culture advances.





Energy


Facilitieslogo-0


Energy to power your facilities



You can monitor your empire's energy usage on Facilities.



+ energy dialogue box capture



Access


write some stuff here



Production



Energy generated:

Producer Rate
Power plant 1 MW per hour


Other factors increment Energy production: (needs checking)

Bonuses to production:

Item Amount
Rush economy 30 minutes
of production



Storage



Storage provided:

Item Amount
Power plant 100 KWh



Consumption


  • Active facilities require Energy, to maintain production.


Energy consumed:

Facility Rate
Cement kiln 300 KWh
University 500 KWh
Concrete mixer 500 KWh
Tool factory 1 000 KWh
Barracks 800 KWh





Facilities
Power plant | Cement kiln | University | Concrete mixer | Tool factory | Barracks | Energy
Tabs
Buildings | Casino | Crafting | Dock | Facilities | Heirlooms | Jobs | Leaders | Legacy | Market | Military | Technologies