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Marketlogo


Spend coin for resources



You can get some resources and increase production, at the Market.


  • You can, use:



Access


Market appears, after you build a Market, on Buildings.



Construction required:

Construct Requirement Resource cost
Market build on
Buildings
Wood 500
Coin 1



Content


New items and options appear, at the Market, as your empire grows.







Market
Market trade | Merchant | Trains | Boost
Tabs
Buildings | Casino | Crafting | Dock | Facilities | Heirlooms | Jobs | Leaders | Legacy | Market | Military | Technologies




Market trade


Markettradelogo


Spend coins to buy resources



You can buy some resources, at Market:


  • You can buy:
    • resources for 1 Coin at a time; or
    • the maximum amount, your available Coin and storage permits.



Access


Market trade appears, after you build your first Market, on Buildings.


Access requirements:

Resource Requirement
Wood Market
Mineral Market
Food Market
Sand Commodities



Market ratios


The cost of resources, for Market trade, is determined by Market ratios.
Market ratios:
Resource Amount
per Coin
Wood 600
Mineral 500
Food 400
Sand 20


  • The amount you get, with bonuses, for 1 Coin is displayed.
Resources you can buy at Market



Available bonuses


  • Bonuses to Market trade ratios increase the amount of resources you get per Coin, with Market trade, at the Market.
Bonuses to market ratios:
Item Amount
Market 5%
Khrysos 10% per Title
Crown heirloom varies
Trade mastery depends on level
Bargain 5% per level





Market
Market trade | Merchant | Trains | Boost




Merchant


Merchantlogo


Invite visiting merchants to offer you deals



You can buy resources of a Merchant, at the Market.


  • A new merchant arrives with an offer every 10 minutes.
  • You can buy resources from the merchant with Coin.




Access


A Merchant appears at the Market, after you research Deals on Technologies.


Technology required:

Technology Requirement Research cost
Deals invest 7600
Knowledge
in Economy
Gold 100
Coin 1 500
Knowledge 1 200


Merchant deals


A new merchant arrives, at the Market, every 10 minutes, after you reaearch Deals


  • The merchant will offer to sell you a resource for Coin.
  • The merchant only offers certain resources.


  • The offers vary:
    • The resource offered is random.
    • The cost varies in a range that depends on the resource.
    • The amount offered varies in a range that depends on the resource and your maximum Gold storage.


Possible deals
Resource Unit cost Quantity
Spear 0.5 → 1.5 0 → 10 × S
Sword 1 → 3 0 → 5 × S
Block 0.25 → 0.75 0 → 20 × S
Structure 1.5 → 4.5 0 → (10/3) × S
Bronze 2.5 → 7.5 0 → 2 × S
Supplies 1 → 3 0 → 5 × S
Frame 250 → 750 0 → 0.02 × S
Token 0.5 → 1.5 0 → 10 × S
Glass 25 → 75 0 → 0.2 × S
Plank 5 → 15 0 → S
Brick 10 → 30 0 → 0.5 × S
where S is your [storage capacity for Gold


(add screencap)
  • You can can accept the merchant's offer with the 'Deal' button.
  • A countdown timer indicates when a new merchant arrives




Market
Market trade | Merchant | Trains | Boost




Trains


Trainslogo


Commission trains to constantly spend coins to generate a certain resource



Your total trains and maximum allowed in game, displays on Market, after you build a Train station.



Access


Trains appear on Market, after you build a Train station.


Construction required:

Construct Requirement Resource cost
Train
station
build on
Buildings
Wood 100 000
Iron 500
Frame 50



Usage


Resources you can get
(table, write some stuff here)


How to trade


Get resources by trains
(write some stuff here, bp list)
Get resource by train





Cost


(bonus, table, write some stuff here)





Market
Market trade | Merchant | Trains | Boost




Boost


Boostlogo
Use diamonds to boost production



(write some stuff here)



Access



Boost on Market



Cost


Diamond Cost Bonus Time Cost Per Hour
1 1 Hour 1/hr
20 1 Day .83/hr
100 1 Week .59/hr



Effect


You can double your current production output by spending diamonds. This is calculated after all other production bonuses are calculated. For example, if you currently produce 20 wood per second, the diamond bonus would provide you 40 wood per second for the duration of the bonus.





Market
Market trade | Merchant | Trains | Boost
Tabs
Buildings | Casino | Crafting | Dock | Facilities | Heirlooms | Jobs | Leaders | Legacy | Market | Military | Technologies
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