Capped resources |
---|
Cement | Chemicals | Clay | Coal | Concrete | Copper | Food | Gold | Iron | Knowledge | Mineral | Morale | Nickel | Sand | Steel | Tin | Water | Wood |
Food is a basic resource
- Your available Food, storage capacity, production rate and any bonuses to production, displays after you get some.
Access
- You can:
- get Food from Pastures, on Buildings;
- get Food from Farmers, on Jobs;
- buy Food at Market;
- find Food on expeditions, with Military; and
- import Food, on a Trade mission, from the Dock.
Storage
- Your maximum available Food is limited by storage capacity.
Storage provided:
Item Amount Warehouse 100 Towncenter 500 Chest 10
- Other factors increment storage.
Production
Food produced:
Producer Rate Pasture 0.2 per second Farmer 0.4 per second
- Other factors increment Food production:
Bonuses to production:
Item Amount Sucellus 20% per Title Bronze tools 20% Steel tools 30% War economy 10% Insecticides 40% Food
masterydepends
on levelGlobal
productionvaries Boost × 2 Rush
economy30 minutes
of production
- Bonuses also affect the quantity of resources brought in by a Cargo train.
Uses
- Food is used to:
- (*inconsistant with tooltip for v0.9.3 beta)
Other
- You can buy, at Market:
- 400 Food for 1 Coin, before any bonuses; or
- the maximum amount, your available Coin and storage capacity permits.
- Bonuses to market ratios, increment the amount of Food per Coin.
- The amount you get, with bonuses, for 1 Coin is displayed.
- A Cargo train can haul 15 Food per second before any bonuses.
- There is 20% chance to find Food, on expeditions, if no enemies appear.
- You can import Food with a Trade mission, from the Dock.