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Capped resources
Cement | Chemicals | Clay | Coal | Concrete | Copper | Food | Gold | Iron | Knowledge | Mineral | Morale | Nickel | Sand | Steel | Tin | Water | Wood


Foodlogo


Food is a basic resource



Your available Food, storage capacity, production rate and any bonuses to production, displays after you get some.



Access


Food appears, after you build your first Pasture, on Buildings.



Construction required:

Construct Requirement Resource cost
Pasture build on
Buildings
Wood 10




Storage


Your maximum available Food is limited by storage capacity.



Storage provided:

Item Amount
Warehouse 100
Towncenter 500
Chest 10




Production



Food produced:

Producer Rate
Pasture 0.2 per second
Farmer 0.4 per second


  • Other factors increment Food production:


Bonuses to production:

Item Amount
Sucellus 20% per Title
Bronze tools 20%
Steel tools 30%
War economy 10%
Insecticides 40%
Food
mastery
depends
on level
Global
production
varies
Boost × 2
Rush
economy
30 minutes
of production




Uses


Food is used to:


Use of food:

Use Item Amount
craft Supplies 500
research Exploration 100
research Iron foundry 200
research Metallurgy 200
research Iron sword 500
research Exchange 800
research Husbandry 2 500
research Trade 7 000
research Domestication 10 000
research Finding 20 000
hire Woodcutter 50
consume Woodcutter 0.1 per second
hire Smelter 50
consume Smelter 0.1 per second
hire Miner 50
consume Miner 0.1 per second
hire Foundryman 200
consume Foundryman 0.1 per second
hire Sailor 500
consume Sailor *0.2 per second
consume Scientist 0.2 per second
consume Marketer 0.2 per second
recruit Pikeman 50
consume Pikeman 0.1 per second
recruit Swordman 150
consume Swordman 0.4 per second
consume Knight 2 per second
recruit Medic 1 000
consume Medic 0.4 per second
consume Bersek 0.8 per second
consume War elephant 10 per second
consume Musketeer 0.4 per second
explore Expedition depends on army
construct House 15 × 1.8n
export Trade mission varies
where 'n' is the number of the item
(*inconsistant with tooltip for v0.9.3 beta)



Other


Bonuses to market ratios, increment the amount of Food per Coin.
Foodonmarketcapture

Food on Market

The amount you get, with bonuses, for 1 Coin is displayed.




Trades for food:

Send ratio Receive
Chemicals 1 : 1 200 Food
Coal 1 : 150 Food
Copper 1 : 50 Food
Iron 1 : 80 Food
Mineral 5 : 3 Food
Sand 2 : 13 Food
Steel 1 : 800 Food
Tin 1 : 100 Food
Wood 2 : 1 Food
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