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Employ workers



You can employ workers, from your Population.
Jobs is available, after you build a House.
On Jobs, you can:


Access


Construction required:

Construct Requirement Cost
House build
on Buildings
Wood 20
Mineral 50
Food 15




Jobs in the game


Jobscapture

Workers on Jobs

Woodcutter – chops down trees
Smelter – extracts metals from ores
Farmer – provides food
Miner – digs underground and in open mines
Foundryman –  pours molten metal from furnaces
Sailor – crews ships for missions
Scientist – works in a laboratory
Marketer – uses funds for resources



Employing workers


Different jobs appear, on Jobs, as you progress in your game.
  • You can hire workers, with some resources and free Population, after you access them.
Woodcutter Smelter Farmer Miner
Woodcutterlogo
Smelterlogo
Farmerlogo
Minerlogo
Foundryman Sailor Scientist Marketer
Foundrymanlogo
Sailorlogo
Scientistlogo
Marketerlogo



Access


  • Different jobs appear, on Jobs, after you meet necessary requirements.


Access requirements:
Job Requirement Method Cost
Woodcutter House build
on Buildings
Wood 20
Mineral 50
Food 15
Smelter House build
on Buildings
Wood 20
Mineral 50
Food 15
Farmer House build
on Buildings
Wood 20
Mineral 50
Food 15
Miner Pickaxe build
Library
Wood 100
Copper 3
Foundryman Steel build
Libraries
Iron 50
Coal 50
Sailor Trade build
8 Libraries
Food 7 000
Gold 45
Coin 50
Scientist Studies invest
500 Knowledge
in Science
Knowledge 400
Marketer Commerce invest
11 500 Knowledge
in Economy
Coin 2 000
Knowledge 1 200



Recruitment


You can hire workers, after you access their jobs.
  • You need 1 free Population and various resources to hire a worker.


Hire requirements:
Worker Population Resource cost
Woodcutter 1 Food 50
Smelter 1 Food 50
Farmer 1 Wood 50
Miner 1 Food 50
Pickaxe 1
Foundryman 1 Food 200
Coin 1
Sailor 1 Food 500
Coin 5
Scientist 1 Knowledge 100
Coin 10
Marketer 1 Gold 100
Coin 500


Population remains allocated, until you fire the worker or if Sailors die on an Expansion mission.
  • You can fire one worker at a time, with the 'Fire 1' button, freeing up Population.




Consumption


  • Some workers consume Food and require resources for production.
  • Workers stop production, if you do not have resources to maintain them.


Resources consumed:

Worker Resource Rate
Woodcutter Food 0.1 per second
Smelter Food 0.1 per second
Mineral 0.2 per second
Miner Food 0.1 per second
Foundryman Food 0.1 per second
Iron 0.05 per second1
Coal 0.02 per second
Sailor Food 0.4 per second2
Scientist Food 0.2 per second
Coin 0.01 per second
Marketer Food 0.2 per second
Coin 0.05 per second
10.04 per second; correct v0.9.3 beta
20.2 per second; correct v0.9.3 beta





Production


  • Some workers produce resources.


Resources produced:

Worker Resource Rate
Woodcutter Food 1 per second
Smelter Copper 0.01 per second
Gold 0.001 per second
Farmer Food 0.4 per second
Miner Mineral 1 per second
Clay 0.05 per second
Foundryman Steel 0.01 per second
Scientist Knowledge 0.02 per second
Marketer Bronze 0.001 per second
Brick 0.0005 per second
Glass 0.0005 per second


Other factors increase production of workers:

Bonuses to production:

Worker Bonus
Woodcutter bonuses
Smelter bonuses
Farmer bonuses
Miner bonuses
Foundryman bonuses
Scientist bonuses
Marketer bonuses


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