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Jobslogo

Employ workers
You can hire and fire workers, on Jobs, to help your civilisation grow.
  • Jobs is available after you build a House.
  • New jobs become available on Jobs, as your empire grows.


Access

Jobs is available, after you build a House on Buildings
Construction required:
Construct Cost
House
on Buildings
Wood 20
Mineral 50
Food 15

Content

New jobs appear, on Jobs, as your empire grows.
Available jobs:

Jobs
Woodcutter | Smelter | Farmer | Miner | Foundryman | Sailor | Scientist | Marketer
Tabs
Buildings | Casino | Crafting | Dock | Facilities | Heirlooms | Jobs | Leaders | Legacy | Market | Military | Technologies




Workers


  • New jobs appear, on Jobs, as your civilisation advances.


Available workers:
Jobscapture

Workers on Jobs

Woodcutter – chops down trees
Smelter – extracts metals from ores
Farmer – provides food
Miner – digs for resources
Foundryman –  an expert in steel production
Sailor – crews ships for missions
Scientist – uses funds to gain knowledge
Marketer – uses funds for resources



Employing workers


  • You can hire workers, with resources and Population, after you access them.


Access


  • New workers appear, on Jobs, after you meet necessary requirements.


Access requirements:
Worker Requirement Method Cost
Woodcutter House build on
Buildings
Wood 20
Mineral 50
Food 15
Smelter House build on
Buildings
Wood 20
Mineral 50
Food 15
Farmer House build on
Buildings
Wood 20
Mineral 50
Food 15
Miner Pickaxe build 1
Library
Wood 100
Copper 3
Foundryman Steel build 6
Libraries
Iron 50
Coal 50
Sailor Trade build 8
Libraries
Food 7 000
Gold 45
Coin 50
Scientist Studies invest 500
Knowledge
in Science
Knowledge 400
Marketer Commerce invest 11 500
Knowledge
in Economy
Coin 2 000
Knowledge 1 200


Recruitment


You can hire workers, after you access their jobs.


  • You need 1 free Population and various resources to hire a worker.


Hire requirements:
Worker Population Resource cost
Woodcutter 1 Food 50
Smelter 1 Food 50
Farmer 1 Wood 50
Miner 1 Food 50
Pickaxe 1
Foundryman 1 Food 200
Coin 1
Sailor 1 Food 500
Coin 5
Scientist 1 Knowledge 100
Coin 10
Marketer 1 Gold 100
Coin 500


  • You can fire one worker at a time, with the 'Fire 1' button.



Consumption


  • Workers stop production, if you do not have resources to maintain them.


Resources consumed:

Worker Resource Rate
Woodcutter Food 0.1 per second
Smelter Food 0.1 per second
Mineral 0.2 per second
Miner Food 0.1 per second
Foundryman Food 0.1 per second
Iron 0.04 per second1
Coal 0.02 per second
Sailor Food 0.2 per second1
Scientist Food 0.2 per second
Coin 0.01 per second
Marketer Food 0.2 per second
Coin 0.05 per second
1inconsistant with tooltip for v0.9.3 beta




Production


  • Some workers produce resources.


Resources produced:

Worker Resource Rate
Woodcutter Food 1 per second
Smelter Copper 0.01 per second
Gold 0.001 per second
Farmer Food 0.4 per second
Miner Mineral 1 per second
Clay 0.05 per second
Foundryman Steel 0.01 per second
Scientist Knowledge 0.02 per second
Marketer Bronze 0.001 per second
Brick 0.0005 per second
Glass 0.0005 per second



Other factors increment production by workers:

Bonuses to production:

Worker Bonus
Woodcutter Wood
Smelter Copper
Gold
Farmer Food
Miner Mineral
Clay
Foundryman Steel
Scientist Knowledge
Marketer Bronze
Brick
Glass



Other






Jobs
Woodcutter | Smelter | Farmer | Miner | Foundryman | Sailor | Scientist | Marketer
Tabs
Buildings | Casino | Crafting | Dock | Facilities | Heirlooms | Jobs | Leaders | Legacy | Market | Military | Technologies
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