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Knowledgelogo

The learning, understanding and skill of your empire
Knowledge is used for research and bonuses.


Access

Knowledge appears, after you build 8 libraries.
Construction required:
Construct Requirement
Library build 8 on Buildings

Storage

Your maximum available Knowledge is limited by storage capacity.
Storage provided:
Item Amount
Library 100
Alfear 100 per Title
University 200
(v.0.9.3 beta:
Concrete mixer gives 200)

Production

Knowledge produced:
Producer Rate
Library 0.01 per second
Scientific outpost 0.02 per second
Laboratory 0.005 per second
per Scientist
Scientist 0.02 per second
University 0.05 per second

Bonuses to production

  • Other factors increment Knowledge production.
Bonuses to production:
Item Amount
Alfear 10% per Title
Contracts 10%
Triforce 30%
Knowledge
mastery
depends
on level
Learning 5% per level
Book
heirloom
varies
Global
production
varies
Boost × 2
Rush
economy
30 minutes
of production

Uses

Use of knowledge:
Use Item Amount
hire Scientist 100
access technologies varies
research various technologies varies
publish Scientific papers 2 500
various
bonuses
Science, Economy
and Military
depends
on invest
1 Legacy Science, Economy
and Military
1 000

Other

  • There is 30% chance to steal Knowledge, after you research Intelligence, when you defeat enemies in a fight.
Legacy provided:
Branch Knowledge
invested
Legacy
Economy 1 000 1
Science 1 000 1
Military 1 000 1

Capped resources
Cement | Chemicals | Clay | Coal | Concrete | Copper | Food | Gold | Iron | Knowledge | Mineral | Morale | Nickel | Sand | Steel | Tin | Water | Wood