The learning, understanding and skill of your empire
- Your available Knowledge, storage capacity, production rate and any bonuses to production, displays after you get some.
Access
- You can get Knowledge, from:
- some buildings, on Buildings;
- Scientists, on Jobs;
- Expeditions, with Military;
- a Trade mission, at the Dock; and
- an University, on Facilities;
Storage
- Your maximum available Knowledge is limited by storage capacity.
- Storage for Knowledge is provided, by:
- a Library, on Buildings;
- Titles granted to Alfear, on Leaders; and
- an University, on Facilities.
- Other factors increment storage.
Production
- You can generate Knowledge, with:
- a Library, Scientific outpost and Laboratory, on Buildings;
- a Scientist, on Jobs; and
- an University, on Facilities.
Knowledge produced:
Producer Rate Library 0.01 per second Scientific outpost 0.02 per second Laboratory 0.005 per second
per ScientistScientist 0.02 per second University 0.05 per second
- Other factors increment Knowledge production:
Bonuses to production:
Item Amount Alfear 10% per Title Contracts 10% Triforce 30% Knowledge
masterydepends
on levelLearning 5% per level Book
heirloomvaries Global
productionvaries Boost × 2 Rush
economy30 minutes
of production
Uses
- Knowledge is used, to:
- recruit, on Jobs; and
- access and research technologies, gain bonuses, gain Legacy and publish Scientific papers, on Technologies.
Use of knowledge:
Use Item Amount hire Scientist 100 access technologies varies research various technologies varies publish Scientific papers 2 500 various
bonusesScience, Economy
and Militarydepends
on invest
Other
- There is 30% chance to steal Knowledge, after you research Intelligence, when you defeat enemies on an expedition.
- There is a 30% chance to get Knowledge, from a Trade mission, by learning about other cultures.
- Knowledge invested, in:
- Science increments Craft efficiency;
- Economy increments Global production; and
- Military increments the Attack and Hp of your army.
- Knowledge, invested in technology branches, gains Legacy.
- Every 1 000 Knowledge invested, gains 1 Legacy, before any bonuses, if you explore a new continent.
Capped resources |
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Cement | Chemicals | Clay | Coal | Concrete | Copper | Food | Gold | Iron | Knowledge | Mineral | Morale | Nickel | Sand | Steel | Tin | Water | Wood |