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Pasturelogo

 

A pasture provides food.

You can construct and toggle a Pasture, on Buildings.

  • You can toggle Pastures, to stop consumption and production, with the 'Toggle' button.


Pasturecapture

Pasture on Buildings




Access

Pasture appears, on Buildings, after you build your first Warehouse.

  • You can build a Pasture, after you construct your first Warehouse.


Construction required:

Construct Requirement Resource cost
Warehouse build on
Buildings
Wood 20
Mineral 10


Construction

You can build a Pasture on, Buildings, after you build your first Warehouse.

  • You need 10 Wood to build your first Pasture.
  • You need 35% more Wood each time you build another one.


Example costs:

Current
Pastures
Wood
0 10
1 13.5
2 18.23
3 24.60
... ...
n 10 × 1.35n


Consumption

  • Active Pastures consume 0.2 Water per second.
  • You can toggle Pastures to be active or to stop consumption, with the 'Toggle' button.
  • Active Pastures stop production, if you do not have resources they consume.


Resources consumed:

Consumes Rate
Water 0.20 per second


Production

  • Active Pastures produce 0.2 Food per second.
  • You can toggle Pastures, to be active or to stop production, with the 'Toggle' button.


Resources produced:

Produces Rate
Food 0.20 per second


Other



Buildings
Bank | Banner | Barn | Blast furnace | Blockyard | Bunker | Carpentry | Casino | Castle | Compressor | Crusher | Docks | Foundry | Fountain | House | Kiln | Laboratory | Library | Lumbermill | Market | Military outpost | Mine | Pasture | Quarry | Repository | Scientific outpost | Shipyard | Statue | Trade outpost | Train station | Towncenter | Warehouse