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Pasturelogo

Pastures provide food
You can construct and toggle a Pasture, on Buildings.
Pasturecapture

Pasture on Buildings



Access

Pasture appears, on Buildings, after you build a Warehouse. You can build Pastures, after you construct your first Warehouse.

Construction required:

Construct Requirement Resource cost
Warehouse build on
Buildings
Wood 20
Mineral 10

Construction

You can build a Pasture on, Buildings, after you build your first Warehouse.
  • You need 10 Wood to build your first Pasture.
  • You need 35% more Wood each time you build another one.

Example costs:

Current
Pastures
Wood
0 10
1 13.5
2 18.23
3 24.60
... ...
n 10 × 1.35n

Consumption

  • Active Pastures consume 0.2 Water per second.
You can toggle Pastures to be active or to stop consumption, with the 'Toggle' button. Active Pastures stop production, if you do not have resources they consume.

Resources consumed:

Consumes Rate
Water 0.20 per second

Production

  • Active Pastures produce 0.2 Food per second.
You can toggle Pastures, to be active or to stop production, with the 'Toggle' button. Active Pastures stop production, if you do not have resources to maintain them.

Resources produced:

Produces Rate
Food 0.20 per second

Other


Buildings
Bank | Banner | Barn | Blast furnace | Blockyard | Bunker | Carpentry | Casino | Castle | Compressor | Crusher | Docks | Foundry | Fountain | House | Kiln | Laboratory | Library | Lumbermill | Market | Military outpost | Mine | Pasture | Quarry | Repository | Scientific outpost | Shipyard | Statue | Trade outpost | Train station | Towncenter | Warehouse