FANDOM



Technologieslogo


Research to advance your culture



Technologies is available, in your game, after you build a Library.
New technologies become available, on Technologies, as your culture advances.
On Technologies, you can:



Access



Construction required:

Construct Requirement Resource cost
Library build
on Buildings
Wood 300
Mineral 100



Library technologies


Librarytechnologieslogo


Research to advance your culture



Library technologies appear, on Technologies, after you build Libraries on Buildings.


  • Library technologies, access: new areas of the game; items to craft; buildings; bonuses; and much more.
  • New technologies appear for each of your first 8 Libraries.
  • Library technologies have a requirement to access and research.


Library technologies:
Libraries Technology Description
1
Coppertoolstechlogo
Copper tools bonus to
Wood and
Mineral production

Pickaxetechlogo
Pickaxe allows you to
craft Pickaxes
and hire Miners
2
Basicweaponstechlogo
Basic weapons allows you to
craft Spears and
recruit a Pikeman

Explorationtechlogo
Exploration allows exploration
Expeditions
3
Ironfoundrytechlogo
Iron foundry allows you to build
a Foundry

Metallurgytechlogo
Metallurgy allows Smelters to
smelt a bit of Gold

Swordtechlogo
Sword allows you to
craft iron Sword and
recruit a Swordman

Storagemanagementtechlogo
Storage
management
provides access
to better
storage methods
4
Currencytechlogo
Currency provides access
to Casinos

Coinforgingtechlogo
Coin forging allows forging
gold Coins

Exchangetechlogo
Exchange allows you to
build Markets
5
Bronzetechlogo
Bronze allows you to
craft Bronze

Bronzetoolstechlogo
Bronze tools bonus to Wood, Mineral,
Food, Iron, Copper
and Tin production

Charcoaltechlogo
Charcoal provides access
to Kilns

Centralisationtechlogo
Centralisation allows you to
build Towncenters
6
Steeltechlogo
Steel provides access
to a Foundryman,
an expert in Steel

Manufacturingtechlogo
Manufacturing allows you
to construct
Workbenches

Steeltoolstechlogo
Steel tools bonus to Wood, Mineral,
Food, Iron, Copper, Tin
and Steel production

Husbandrytechlogo
Husbandry allows you to get Horses
found on Expeditions

Cavalrytechlogo
Cavalry access to Knights by
training a Swordman
7
Leadershiptechlogo
Leadership access to Castles
and Titles for leaders

Armamenttechlogo
Armament bonus to
military attack

Gamblingtechlogo
Gambling access to
a new game
on Casino

Redeemtechlogo
Redeem allows you to
redeem Tokens

Wrappingtechlogo
Wrapping bonus to storage
8
Shipyardtechlogo
Shipyard allows you to
build Shipyards

Sailingtechlogo
Sailing allows you to
build Docks
to store ships

Tradetechlogo
Trade access to hire
Sailors to go on
trade missions

Cachetechlogo
Cache allows you to
craft Chests
to store resources

Specializationtechlogo
Specialization allows you to choose where
your research is headed,
new technologies are accessed
based on your research





Technologies
Library technologies
Knowledge technologies
Mastery technologies
Technology branches
Publishing books




Knowledge technologies


Knowledgetechnologieslogo


Research to advance your culture



Different technologies appear, when you invest Knowledge, into one or a combination of technology branches.


  • Technologies are used to access: new areas of the game; items to craft; buildings; facilities; increases to production and storage; and much more.



  • Technologies have requirements to access and research.


Invest

Economy

Science

Military

100
Fundingtechlogo
Funding
Geologytechlogo
Geology
Tacticstechlogo
Tactics
500
Savingstechlogo
Savings
Studiestechlogo
Studies
Healingtechlogo
Healing
1 000
Organizationtechlogo
Organization
Organizationtechlogo
Organization
Organizationtechlogo
Organization
1 500
Culturaltradetechlogo
Cultural trade
1 600
Intelligencetechlogo
Intelligence
1 700
Crushingtechlogo
Crushing
2 000
Contractstechlogo
Contracts
Contractstechlogo
Contracts
Contractstechlogo
Contracts
2 200
Floatglasstechlogo
Float glass
Canteentechlogo
Canteen
2 500
Galleontechlogo
Galleon
Glassblowingtechlogo
Glassblowing
3 000
Rampagetechlogo
Rampage
3 200
Risktechlogo
Risk
3 500
Constructiontechlogo
Construction
3 800
Domesticationtechlogo
Domestication
Elephantrytechlogo
Elephantry
4 000
Constructiontechlogo
Construction
Architecturetechlogo
Architecture
Undergroundstoragetechlogo
Underground storage
4 200
Investmenttechlogo
Investment
4 500
Architecturetechlogo
Architecture
Chemistrytechlogo
Chemistry
Undergroundstoragetechlogo
Underground storage
5 000
Wareconomytechlogo
War economy
Wareconomytechlogo
War economy
Architecturetechlogo
Architecture
Undergroundstoragetechlogo
Underground storage
6 000
Expansiontechlogo
Expansion
Expansiontechlogo
Expansion
Expansiontechlogo
Expansion
Invest Economy Science Military
6 800
Internationalizationtechlogo
Internationalization
Investigationtechlogo
Investigation
Campstechlogo
Camps
7 500
Careeningtechlogo
Careening
7 600
Dealstechlogo
Dealing
Fireshiptechlogo
Fireship
8 500
Commoditiestechlogo
Commodities
8 900
Openminingtechlogo
Open mining
9 000
Findingtechlogo
Finding
9 300
Multitaskingtechlogo
Multitasking
10 000
Masonrytechlogo
Masonry
Masonrytechlogo
Masonry
Masonrytechlogo
Masonry
Woodworktechlogo
Woodwork
Woodworktechlogo
Woodwork
Seacaptaintechlogo
Sea captain
Seacaptaintechlogo
Sea captain
11 000
Castirontechlogo
Cast iron
11 500
Commercetechlogo
Commerce
12 000
Quenchingtechlogo
Quenching
Quenchingtechlogo
Quenching
13 000
Castirontechlogo
Cast iron
13 500
Insecticidestechlogo
Insecticides
Explosivestechlogo
Explosives
14 000
Safestechlogo
Safes
15 000
Castirontechlogo
Cast iron
16 000
Wisdomtechlogo
Wisdom
Ammunitiontechlogo
Ammunition
18 000
Gunnerytechlogo
Gunnery
20 000
Packagingtechlogo
Packaging
Packagingtechlogo
Packaging
Packagingtechlogo
Packaging
23 000
Shareholdingtechlogo
Shareholding
25 000
Windwardtechlogo
Windward
Carryingtechlogo
Carrying
30 000
Mineralcoaltechlogo
Mineral coal
Invest Economy Science Military
35 000
Safestoragetechlogo
Safe storage
Safestoragetechlogo
Safe storage
Safestoragetechlogo
Safe storage
40 000
Metalworktechlogo
Metalwork
Metalworktechlogo
Metalwork
Metalworktechlogo
Metalwork
45 000
Steamenginetechlogo
Steam engine
Steamenginetechlogo
Steam engine
Steamenginetechlogo
Steam engine
50 000
Railtransporttechlogo
Rail transport
Industrializationtechlogo
Industrialization
Armoredcombattechlogo
Armored combat
65 000
Patentstechlogo
Patents
70 000
Academicpublishingtechlogo
Academic publishing
85 000
Logisticstechlogo
Logistics
Logisticstechlogo
Logistics
100 000
Electricitytechlogo
Electricity
Electricitytechlogo
Electricity
Electricitytechlogo
Electricity
Triforcetechlogo
Triforce
Triforcetechlogo
Triforce
Triforcetechlogo
Triforce
Pyroprocessingtechlogo
Pyroprocessing
Pyroprocessingtechlogo
Pyroprocessing
Pyroprocessingtechlogo
Pyroprocessing
150 000
Cementhydrationtechlogo
Cement hydration
Cementhydrationtechlogo
Cement hydration
Cementhydrationtechlogo
Cement hydration
Educationtechlogo
Education
200 000
Workforcetechlogo
Work force
Wargamestechlogo
War games
250 000
Militarizationtechlogo
Militarization
300 000
Lucktechlogo
Luck
500 000
Industrialrevolutiontechlogo
Industrial revolution
Industrialrevolutiontechlogo
Industrial revolution





Technologies
Library technologies
Knowledge technologies
Mastery technologies
Technology branches
Publishing books




Economy technologies


Ecotechlogo


Research to advance your culture



  • Economy technologies have a requirement to research.


Economy technologies:
Technology Invest Description Research cost

Fundingtechlogo
Funding 100 bonuses
for Gold
Gold 50
Knowledge 50

Savingstechlogo
Savings 500 access to
Banks
Coin 100
Knowledge 200

Culturaltradetechlogo
Cultural trade 1 500 gains
Knowledge
Bronze 50
Knowledge 500

Galleontechlogo
Galleon 2 500 access to
Galleons
Wood 40 000
Plank 1 000
Knowledge 800

Risktechlogo
Risk 3 200 allows
bigger bets
Token 200
Knowledge 800

Investmenttechlogo
Investment 4 200 produces
Coin
Coin 1 000
Knowledge 300

Internationalizationtechlogo
Internationalization 6 800 access to
Trade outposts
Gold 70
Bronze 300
Knowledge 800

Dealstechlogo
Dealing 7 600 access to
a Merchant
Gold 100
Coin 1 500
Knowledge 1 200

Commoditiestechlogo
Commodities 8 500 access to
buy Sand
Coin 1 000
Knowledge 1 000

Multitaskingtechlogo
Multitasking 9 300 Miners can
produce Clay
Pickaxe 2 000
Knowledge 1 000

Commercetechlogo
Commerce 11 500 access to
Marketers
Coin 2 000
Knowledge 1 200

Safestechlogo
Safes 14 000 increases
Gold storage
Lock 100
Knowledge 1 200

Shareholdingtechlogo
Shareholding 23 000 access to
Shares
Token 5 000
Coin 5 000
Knowledge 1 500

Railtransporttechlogo
Rail transport 50 000 access to
Train stations
Coin 10 000
Plate 300
Knowledge 2 000

Patentstechlogo
Patents 65 000 access to
Patents
Coin 10 000
Knowledge 2 000

Workforcetechlogo
Work force 200 000 access to
Tool factory
Concrete 15 000
Book 30

Lucktechlogo
Luck 300 000 access to a
slot machine
Token 50 000
Book 50


Knowledge invested in Economy also accesses, some:




Science technologies


Scitechlogo


Research to advance your culture



  • Science technologies have a requirement to research.


Science technologies:
Technology Invest Description Research cost

Geologytechlogo
Geology 100 bonus to
Mineral
production
Mineral 28 000
Knowledge 50

Studiestechlogo
Studies 500 access to
Scientists
Knowledge 400

Crushingtechlogo
Crushing 1 700 access to
Crushers
Pickaxe 500
Knowledge 500

Floatglasstechlogo
Float glass 2 200 access to
Glass
Tin 200
Sand 600
Knowledge 500

Glassblowingtechlogo
Glassblowing 2 500 access to
Bottles
Glass 20
Knowledge 500

Chemistrytechlogo
Chemistry 4 500 access to
a Laboratory
Bottle 50
Knowledge 1 000

Investigationtechlogo
Investigation 6 800 access to
Scientific outpost
Chemicals 15
Knowledge 800

Careeningtechlogo
Careening 7 500 bonus to
ship structure
and
mission time
Wood 80 000
Plank 1 000
Knowledge 800

Openminingtechlogo
Open mining 8 900 access to
a Quarry
Mineral 80 000
Pickaxe 3 000
Knowledge 1 200

Insecticidestechlogo
Insecticides 13 500 bonus to
Food
production
Chemicals 20
Knowledge 1 200

Wisdomtechlogo
Wisdom 16 000 access to
Alfear
Knowledge 1 200

Windwardtechlogo
Windward 25 000 access to
Caravels
Wood 200 000
Plank 10 000
Knowledge 1 500

Mineralcoaltechlogo
Mineral coal 30 000 Quarries can
produce Coal
Coal 500
Pickaxe 10 000
Knowledge 1 500

Industrializationtechlogo
Industrialization 50 000 access to
Workshops
Chemicals 100
Plate 300
Knowledge 2 000

Academicpublishingtechlogo
Academic
publishing
70 000 access to
Scientific papers
Knowledge 2 500

Educationtechlogo
Education 150 000 access to
Universities
Book 20
Knowledge 3 000


Knowledge invested in Science also accesses, some:




Military technologies


Miltechlogo


Research to advance your culture



  • Military technologies have a requirement to research.


Military technologies:
Technology Invest Description Research cost

Tacticstechlogo
Tactics 100 bonus to attack
and increase to
Morale storage
Morale 35
Knowledge 50

Healingtechlogo
Healing 500 bonus to Hp and
access to Medics
Coin 100
Knowledge 200

Intelligencetechlogo
Intelligence 1 600 chance to steal
knowledge
Steel 100
Knowledge 500

Canteentechlogo
Canteen 2 200 increases water
storage and
chance to get
bottles
Knowledge 700

Rampagetechlogo
Rampage 3 000 access to
Greatswords
and Berseks
Sword 1 000
Knowledge 800

Domesticationtechlogo
Domestication 3 800 access to
Elephants
Food 10 000
Water 200
Knowledge 800

Elephantrytechlogo
Elephantry 3 800 access to
War elephants
Supplies 100
Knowledge 800

Campstechlogo
Camps 6 800 access to
Military
outposts
Horse 10
Elephant 2
Knowledge 800

Fireshiptechlogo
Fireship 7 600 access to
Fireships
Wood 80 000
Frame 5
Knowledge 1 000

Findingtechlogo
Finding 9 000 chance to
find Sand,
Clay and
Bricks
Food 20 000
Morale 60
Knowledge 1 200

Explosivestechlogo
Explosives 13 500 access to
Gunpowder
Morale 70
Knowledge 1 300

Ammunitiontechlogo
Ammunition 16 000 access to
ammo
Gunpowder 50
Knowledge 1 200

Gunnerytechlogo
Gunnery 18 000 access to
Muskets and
Musketeers
Iron 500
Ammo 1 000
Knowledge 2 000

Carryingtechlogo
Carrying 25 000 bonus to
finds on an
Expedition
Horse 100
Morale 120
Knowledge 1 500

Armoredcombattechlogo
Armored combat 50 000 access to
Light tanks
Morale 130
Plate 500
Knowledge 2 000

Wargamestechlogo
War games 200 000 access to
Strategy and
chance for
Plans
Morale 250
Book 20

Militarizationtechlogo
Militarization 250 000 access to
Barracks
Spear 300 000
Sword 100 000
Book 30


Knowledge invested in Military also accesses, some:




Neutral technologies


Neutraltechnologieslogo


Research to advance your culture



  • Different branches, used to access neutral technologies, may require different levels of Knowledge investment.
  • Neutral technologies have a requirement to research.


Tri-lateral neutral technologies:
Technology Invest Description Research cost

Organizationtechlogo
Organization 1 000 in any
branch
bonus to
storage
Block 500
Knowledge 300

Contractstechlogo
Contracts 2 000 in any
branch
bonus to some
production
Coin 200
Knowledge 200

Architecturetechlogo
Architecture 4 000 in Science
or
4 500 in Economy
or
5 000 in Military
access to
Frames
Block 1 500
Structure 500
Steel 150
Knowledge 1 000

Undergroundstoragetechlogo
Underground
storage
4 000 in Science
or
4 500 in Economy
or
5 000 in Military
access to
Bunkers
Chest 50
Knowledge 500

Expansiontechlogo
Expansion 6 000 in any
branch
access to an
Expansion
mission
.
Supplies 200
Plank 2 000

Masonrytechlogo
Masonry 10 000 in any
branch
access to
craft Bricks
Block 3 000
Frame 20
Knowledge 1 300

Castirontechlogo
Cast iron 11 000 in Science
or
13 000 in Economy
or
15 000 in Military
access to
Blast furnaces
Brick 50
Knowledge 1 200

Packagingtechlogo
Packaging 20 000 in any
branch
access to
Compressors
Chest 200
Knowledge 1 500

Safestoragetechlogo
Safe storage 35 000 in any
branch
access to
Nickel and
Repositories
Frame 100
Glass 300
Knowledge 1 600

Metalworktechlogo
Metalwork 40 000 in any
branch
access to
craft Plates
Iron 750
Steel 400
Knowledge 1 700

Steamenginetechlogo
Steam engine 45 000 in any
branch
access to
Engines
Iron 800
Plate 50
Knowledge 1 800

Electricitytechlogo
Electricity 100 000 in any
branch
access to
Power plants
Book 10
Knowledge 2 800

Cementhydrationtechlogo
Cement
hydration
150 000 in any
branch
access to
Concrete
mixers
Clay 15 000
Book 20



Semi-neutral technologies


Some technologies are accessed, by investing Knowledge, in a choice of two technology branches.
  • Different branches, used to access neutral technologies, may require different levels of Knowledge investment.
  • Technologies have a requirement to research.


Bi-lateral neutral technologies:
Technology Invest Description Research cost

Constructiontechlogo
Construction 3 500 in Science
or
4 000 in Economy
access to
Blockyards
Block 2 000
Knowledge 800

Woodworktechlogo
Woodwork 10 000 in
Science
or
Economy
access to
Carpentries
Wood 90 000
Knowledge 1 000

Logisticstechlogo
Logistics 85 000 in
Science
or
Economy
allows you to
craft from
inventory
Coin 5 000
Book 10

Industrialrevolutiontechlogo
Industrial revolution 500 000 in
Science
or
Economy
access to
Factories
Coin 50 000
Toolbox 100
Book 100

Seacaptaintechlogo
Sea captain 10 000 in
Military
or
Economy
access to
Foehn
Plank 3 000
Coin 800
Knowledge 1 200

Quenchingtechlogo
Quenching 12 000 in
Science
or
Military
bonus to
Iron and
Steel
production
Iron 500
Steel 250
Knowledge 1 200




Multi-branch technologies


Multibranchtechnologieslogo


Research to advance your culture



  • Some technologies require investment in all three branches and others in only two.
  • All technologies have a requirement to research.


Two branch technologies:
Technology Invest Description Research cost

Wareconomytechlogo
War economy 5 000 in
Economy
and
Military
bonus to
Gold and
Food
production
Gold 60
Morale 50
Knowledge 800
Three branch technologies:
Technology Invest Description Research cost

Triforcetechlogo
Triforce 100 000 in
all branches
various
bonuses
Knowledge 3 000

Pyroprocessingtechlogo
Pyroprocessing 100 000 in
all branches
access to
Cement kilns
Mineral 200 000
Clay 10 000
Book 5





Technologies
Library technologies
Knowledge technologies
Mastery technologies
Technology branches
Publishing books




Mastery technologies


Masterytechnologieslogo


Expertise in areas to advance your culture



Masteries appear, on Technologies, when you invest the required Knowledge into a technology branch.


Knowledge invested, in:


  • Books are required to research the masteries.
  • Masteries provide a specific bonus.


Mastery technologies have infinite levels.
  • The Knowledge required to access, and Books required to research, increases each level.
  • The bonus provided increases with levels.


Mastery technologies:
Science Economy Military
Woodmasterytechlogo
Wood mastery
Trademasterytechlogo
Trade mastery
Watermasterytechlogo
Water mastery
Mineralmasterytechlogo
Mineral mastery
Coppermasterytechlogo
Copper mastery
Foodmasterytechlogo
Food mastery
Craftmasterytechlogo
Craft mastery
Coalmasterytechlogo
Coal mastery
Powermasterytechlogo
Power mastery
Storagemasterytechlogo
Storage mastery
Nickelmasterytechlogo
Nickel mastery
Hpmasterytechlogo
Hp mastery
Knowledgemasterytechlogo
Knowledge mastery
Goldmasterytechlogo
Gold mastery
Moralemasterytechlogo
Morale mastery




Science masteries


Scimasterylogo

Infinite bonus technologies to advance your game.



  • Books are required to research the science masteries.


Science masteries provide bonuses:


Science masteries have infinite levels.
  • The Knowledge required to access, and Books required to research, increases each level.
  • The bonus provided increases with levels.



Access


  • Each mastery technology requires 10% more Knowledge to access.
  • After the 5 science masteries are accessed, the same 5 masteries are repeated at a higher level.
  • You can research science masteries after you have accessed them.


Mastery
technology
Knowledge invest required for access
Level 1 Level 2 Level 3 ... Level 'n'
Woodmasterytechlogo
Wood
mastery
100 000 161 051 259 374 ... 100 000 × 1.1(5n - 5)
Mineralmasterytechlogo
Mineral
mastery
110 000 177 156 285 312 ... 100 000 × 1.1(5n - 4)
Craftmasterytechlogo
Craft
mastery
121 000 194 872 313 843 ... 100 000 × 1.1(5n - 3)
Storagemasterytechlogo
Storage
mastery
133 100 214 359 345 227 ... 100 000 × 1.1(5n - 2)
Knowledgemasterytechlogo
Knowledge
mastery
146 410 235 795 379 750 ... 100 000 × 1.1(5n - 1)



Research


You can research the masteries to gain the effect of their bonus.


  • Science masteries can be researched with Books.
  • Books required to research, increase by 10% with mastery technologies.


Mastery
technology
Books required to research
Level 1 Level 2 Level 3 ... Level 'n'
Woodmasterytechlogo
Wood
mastery
5.5 8.86 14.27 ... 5 × 1.1(5n - 4)
Mineralmasterytechlogo
Mineral
mastery
6.05 9.74 15.69 ... 5 × 1.1(5n - 3)
Craftmasterytechlogo
Craft
mastery
6.66 10.71 17.26 ... 5 × 1.1(5n - 2)
Storagemasterytechlogo
Storage
mastery
7.32 11.79 18.99 ... 5 × 1.1(5n - 1)
Knowledgemasterytechlogo
Knowledge
mastery
8.05 12.97 20.89 ... 5 × 1.15n



Effect


You get the bonus after you have researched the mastery technology.


  • The bonus depends on the mastery technology and the level.
  • The bonus increases with levels.


Mastery
technology
Bonus % bonus provided
Level 1 Level 2 Level 3 ... Level 'n'
Woodmasterytechlogo
Wood
mastery
Wood
production
5 5 5 ... 5 × 1.05(n - 0.8)
Mineralmasterytechlogo
Mineral
mastery
Mineral
production
5 5 5 ... 5 × 1.05(n - 0.6)
Craftmasterytechlogo
Craft
mastery
Craft
efficiency
5 5 5 ... 5 × 1.05(n - 0.4)
Storagemasterytechlogo
Storage
mastery
Resource
storage
5 5 5 ... 5 × 1.05(n - 0.2)
Knowledgemasterytechlogo
Knowledge
mastery
Knowledge
production
5 5 5 ... 5 × 1.05n
N.B. Calculations for the % bonus are rounded down to the nearest whole number




Economy masteries


Ecomasterylogo

Infinite bonus technologies to advance your game.



  • Books are required to research the economy masteries.


Economy masteries provide bonuses:


Economy masteries have infinite levels.
  • The Knowledge required to access, and Books required to research, increases each level.
  • The bonus provided increases with levels.



Access


  • Each mastery technology requires 10% more Knowledge to access.
  • After the 5 economy masteries are accessed, the same 5 masteries are repeated at a higher level.
  • You can research economy masteries after you have accessed them.


Mastery
technology
Knowledge invest required for access
Level 1 Level 2 Level 3 ... Level 'n'
Trademasterytechlogo
Trade
mastery
100 00 161 051 259 374 ... 100 000 × 1.1(5n - 5)
Coppermasterytechlogo
Copper
mastery
110 000 177 156 285 312 ... 100 000 × 1.1(5n - 4)
Coalmasterytechlogo
Coal
mastery
121 000 194 872 313 843 ... 100 000 × 1.1(5n - 3)
Nickelmasterytechlogo
Nickel
mastery
133 100 214 359 345 227 ... 100 000 × 1.1(5n - 2)
Goldmasterytechlogo
Gold
mastery
146 410 235 795 379 750 ... 100 000 × 1.1(5n - 1)



Research


You can research the masteries to gain the effect of their bonus.


  • Economy masteries can be researched with Books.
  • Books required to research, increase by 10% with mastery technologies.


Mastery
technology
Books required to research
Level 1 Level 2 Level 3 ... Level 'n'
Trademasterytechlogo
Trade
mastery
5.5 8.86 14.27 ... 5 × 1.1(5n - 4)
Coppermasterytechlogo
Copper
mastery
6.05 9.74 15.69 ... 5 × 1.1(5n - 3)
Coalmasterytechlogo
Coal
mastery
6.66 10.71 17.26 ... 5 × 1.1(5n - 2)
Nickelmasterytechlogo
Nickel
mastery
7.32 11.79 18.99 ... 5 × 1.1(5n - 1)
Goldmasterytechlogo
Gold
mastery
8.05 12.97 20.89 ... 5 × 1.15n



Effect


You get the bonus after you have researched the mastery technology.


  • The bonus depends on the mastery technology and the level.
  • The bonus increases with levels.


Mastery
technology
Bonus % bonus provided
Level 1 Level 2 Level 3 ... Level 'n'
Trademasterytechlogo
Trade
mastery
Market
efficiency
5 5 5 ... 5 × 1.05(n - 0.8)
Coppermasterytechlogo
Copper
mastery
Copper
production
5 5 5 ... 5 × 1.05(n - 0.6)
Coalmasterytechlogo
Coal
mastery
Coal
production
5 5 5 ... 5 × 1.05(n - 0.4)
Nickelmasterytechlogo
Nickel
mastery
Nickel
production
5 5 5 ... 5 × 1.05(n - 0.2)
Goldmasterytechlogo
Gold
mastery
Gold
production
5 5 5 ... 5 × 1.05n
N.B. Calculations for the % bonus are rounded down to the nearest whole number




Military masteries


Milmasterylogo

Infinite bonus technologies to advance your game.



  • Books are required to research the military masteries.


Military masteries provide bonuses:


Military masteries have infinite levels.
  • The Knowledge required to access, and Books required to research, increases each level.
  • The bonus provided increases with levels.



Access


  • Each mastery technology requires 10% more Knowledge to access.
  • After the 5 military masteries are accessed, the same 5 masteries are repeated at a higher level.
  • You can research the masteries after you have accessed them.


Mastery
technology
Knowledge invest required for access:
Level 1 Level 2 Level 3 ... Level 'n'
Watermasterytechlogo
Water
mastery
100 000 161 051 259 374 ... 100 000 × 1.1(5n - 5)
Foodmasterytechlogo
Food
mastery
110 000 177 156 285 312 ... 100 000 × 1.1(5n - 4)
Powermasterytechlogo
Power
mastery
121 000 194 872 313 843 ... 100 000 × 1.1(5n - 3)
Hpmasterytechlogo
Hp
mastery
133 100 214 359 345 227 ... 100 000 × 1.1(5n - 2)
Moralemasterytechlogo
Morale
mastery
146 410 235 795 379 750 ... 100 000 × 1.1(5n - 1)



Research


You can research the masteries to gain the effect of their bonus.


  • Military masteries can be researched with Books.
  • Books required to research, increase by 10% with mastery technologies.


Mastery
technology
Books required to research
Level 1 Level 2 Level 3 ... Level 'n'
Watermasterytechlogo
Water
mastery
5.5 8.86 14.27 ... 5 × 1.1(5n - 4)
Foodmasterytechlogo
Food
mastery
6.05 9.74 15.69 ... 5 × 1.1(5n - 3)
Powermasterytechlogo
Power
mastery
6.66 10.71 17.26 ... 5 × 1.1(5n - 2)
Hpmasterytechlogo
Hp
mastery
7.32 11.79 18.99 ... 5 × 1.1(5n - 1)
Moralemasterytechlogo
Morale
mastery
8.05 12.97 20.89 ... 5 × 1.15n



Effect


You get the bonus after you have researched the mastery technology.


  • The bonus depends on the mastery technology and the level.
  • The bonus increases with levels.


Mastery
technology
Bonus % bonus provided
Level 1 Level 2 Level 3 ... Level 'n'
Watermasterytechlogo
Water
mastery
Water
production
5 5 5 ... 5 × 1.05(n - 0.8)
Foodmasterytechlogo
Food
mastery
Food
production
5 5 5 ... 5 × 1.05(n - 0.6)
Powermasterytechlogo
Power
mastery
military attack 5 5 5 ... 5 × 1.05(n - 0.4)
Hpmasterytechlogo
Hp
mastery
military Hp 5 5 5 ... 5 × 1.05(n - 0.2)
Moralemasterytechlogo
Morale
mastery
Morale
production
5 5 5 ... 5 × 1.05n
N.B. Calculations for the % bonus are rounded down to the nearest whole number





Technologies
Library technologies
Knowledge technologies
Mastery technologies
Technology branches
Publishing books




Technology branches


Techbrancheslogo


Allows you to choose where your research is headed



Three technology branches appear, on Technologies, after you research Specialization:


Knowledge can be invested into the branches to access new technologies, gain bonuses and provide legacy.




Economy


Economylogo


Economy is a lucrative force. Prosperity and wealth await those who seek to harness it.



Economyontechnologies

Economy on Technologies

You can invest Knowledge into Economy, on Technologies.






Access to technologies




Bonus


Knowledge invested into Economy, increases Global production.


  • An addition is made to Global production, every time Knowledge is invested.
    • After 1 000 Knowledge is invested, an increment of approximately +1% is made to Global production.
    • Every additional 1 000 Knowledge, increases Global production by slightly less.


 % bonus from Knowledge
invested in Economy:
( 200 × K ) ÷ [ K + ( 2 × E ) + 200 000 ]
where 'K' is increase in Knowledge invested
and 'E' is total Knowledge invested in Economy.




Science


Sciencelogo


Science leads humanity forward, its progress can be slow but it never stops evolving



Scienceontechnologies

Science on Technologies

You can invest Knowledge into Science, on Technologies.






Access to technologies




Bonus


Knowledge invested into Science, increases Craft efficiency.



 % bonus from Knowledge
invested in Science:
( 300 × K ) ÷ [ K + ( 2 × S ) + 200 000 ]
where 'K' is increase in Knowledge invested
and 'S' is total Knowledge invested in Science




Military


Militaryontechnologieslogo


There are times, when only the most powerful get what they want, is that you?



Militaryontechnologies

Military on Technologies

You can invest Knowledge into Military, on Technologies.






Access to technologies




Bonus


Knowledge invested into Military, provides a bonus to some specifications of military units.



 % bonus from Knowledge
invested in Military:
( 400 × K ) ÷ [ K + ( 2 × M ) + 200 000 ]
where 'K' is increase in Knowledge invested
and 'M' is total Knowledge invested in Military




Legacy provided



Legacy provided:
Invest Legacy
1 000 Knowledge 1


Other aspects of the game increase the Legacy provided:

Bonuses to legacy:

Bonus Amount
Fossil heirloom Varies
Memory 2% per level
Artifact 1%





Technologies
Library technologies
Knowledge technologies
Mastery technologies
Technology branches
Publishing books




Getting books


Gettingbookslogo


Publish books to aid learning



You can get Books, on Technologies, with:


  • A Patent, Scientific papers and Strategy have requirements to access and to publish.



Access


The required technology must be researched, to publish a Patent, Scientific papers or Strategy.


Technology required:

Item Technology
Patent Patents
Scientific papers Academic publishing
Strategy War games



Cost


You can publish:


Resource cost:

Item Resource cost
Patent Coin 2 500
Scientific papers Knowledge 2 500
Strategy Plans 2 500


After you research Logistics, you can publish a Book, at a cost of 2 500 Knowledge, directly from the inventory.




Patent


Patentlogo


Book with all sorts of blueprints and inventions which can be used for new technologies



Patentcapture

Patent on Technologies

You can publish a Book with Patent, on Technologies


  • You need Coin to publish a Book with Patent.



Access


  • You can publish a Book with a Patent after you research Patents.


Technology required:
Technology Invest Research cost

Patentstechlogo
Patents 65 000 Knowledge
into Economy
Coin 10 000
Knowledge 2 000



Cost


You can publish a Book with Patent, after you research Patents on Technologies.
  • You need 2 500 Coin to get a Book with Patent.


Resource cost:
Resource Amount
Coin 2 500




Scientific papers


Scientificpaperslogo


Book with scientific papers which can be used to research new technologies



Scientificpaperscapture

Scientific papers on Technologies

You can publish a Book with Scientific papers on Technologies




Access


  • You can publish a Book with Scientific papers after you research Academic publishing.


Technology required:
Technology Invest Research cost
Academicpublishingtechlogo
Academic publishing 70 000 Knowledge
into Science
Knowledge 2 500



Cost


You can publish a Book with Scientific papers, after you research Academic publishing.
  • You need 2 500 Knowledge to publish a Book with Scientific papers.


Resource cost:
Resource Amount
Knowledge 2 500




Strategy


Strategylogo


Book with military plans



Strategycapture

Strategy on Technologies

You can publish a Book with Strategy, on Technologies




Access


  • You can publish a Book with Strategy, after you research War games.


Technology required:
Technology Invest Research cost

Wargamestechlogo
War games 200 000 Knowledge
into Military
Morale 250
Book 20



Cost


You can publish a Book with Strategy after you research War games.
  • You need 2 500 Plans to publish a Book with Strategy.


Resource cost:
Plans 2 500





Technologies
Library technologies
Knowledge technologies
Mastery technologies
Technology branches
Publishing books

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