FANDOM


Technologieslogo

Research to advance your culture
Research technologies to help your empire progress.
  • New items become available, on Technologies, as your culture advances.
  • Technologies have a requirement to access and research.


Access

You need 300 Wood and 100 Mineral, to build the Library.
Construction required:
Construct Requirement
Library build 1 on Buildings

Content

New technologies and options appear, on Technologies, as your culture advances.
Available items:

Research
Library technologies | Technology branches | Scientific technologies | Economic technologies | Military technologies | Mastery technologies | Publications
Tabs
Buildings | Casino | Crafting | Dock | Facilities | Heirlooms | Jobs | Leaders | Legacy | Market | Military | Technologies




Library technologies


Librarytechnologieslogo

Research to advance your culture
Library technologies, provide new items, bonuses, access new areas of the game and much more.


Available technologies

  • New technologies appear for each of your first 8 Libraries.
Library technologies:
1 Library:
Technology Description

Coppertoolstechlogo
Copper tools bonus to Wood
and Mineral
production

Pickaxetechlogo
Pickaxe allows you to
craft Pickaxes
and hire Miners
2 Libraries:
Technology Description

Basicweaponstechlogo
Basic weapons allows you to
craft Spears and
recruit a Pikeman

Explorationtechlogo
Exploration allows exploration
Expeditions
3 Libraries:
Technology Description

Ironfoundrytechlogo
Iron foundry allows you to
build a Foundry

Metallurgytechlogo
Metallurgy allows Smelters to
smelt a bit of Gold

Swordtechlogo
Sword allows you to
craft iron Swords and
recruit a Swordman

Storagemanagementtechlogo
Storage
management
provides access
to better
storage methods
4 Libraries:
Technology Description

Currencytechlogo
Currency provides access
to Casinos

Coinforgingtechlogo
Coin forging allows forging
gold Coins

Exchangetechlogo
Exchange allows you to
build Markets
5 Libraries:
Technology Description

Bronzetechlogo
Bronze allows you to
craft Bronze

Bronzetoolstechlogo
Bronze tools bonus to Wood, Mineral,
Food, Iron, Copper
and Tin production

Charcoaltechlogo
Charcoal provides access
to Kilns

Centralisationtechlogo
Centralisation allows you to
build Towncenters
6 Libraries:
Technology Description

Steeltechlogo
Steel provides access
to a Foundryman,
an expert in Steel

Manufacturingtechlogo
Manufacturing allows you
to construct
Workbenches

Steeltoolstechlogo
Steel tools bonus to Wood, Mineral,
Food, Iron, Copper, Tin
and Steel production

Husbandrytechlogo
Husbandry allows you to get
Horses found
on Expeditions

Cavalrytechlogo
Cavalry access to Knights by
training a Swordman
7 Libraries:
Technology Description

Leadershiptechlogo
Leadership access to Castles
and Titles for leaders

Armamenttechlogo
Armament bonus to
military attack

Gamblingtechlogo
Gambling access to a new
game at the Casino

Redeemtechlogo
Redeem allows you to
redeem Tokens

Wrappingtechlogo
Wrapping bonus to storage
8 Libraries:
Technology Description

Shipyardtechlogo
Shipyard allows you to
build Shipyards

Sailingtechlogo
Sailing allows you to build
Docks to store ships

Tradetechlogo
Trade allows you to hire
Sailors to go on
Trade missions

Cachetechlogo
Cache allows you to
craft Chests
to store resources

Specializationtechlogo
Specialization allows you to
choose where your
research is headed

Library technologies
Copper tools | Pickaxe | Basic weapons | Exploration | Iron foundry | Metallurgy | Iron sword | Storage management | Currency | Coin forging | Exchange | Bronze | Bronze tools | Charcoal | Centralisation | Steel | Manufacturing | Steel tools | Husbandry | Cavalry | Leadership | Armament | Gambling | Redeem | Wrapping | Shipyard | Sailing | Trade | Cache | Specialization
Research
Library technologies | Technology branches | Scientific technologies | Economic technologies | Military technologies | Mastery technologies | Publications




Knowledge technologies


Knowledgetechnologieslogo


Research to advance your culture



Different technologies appear, when you invest Knowledge, in one or a combination of technology branches.



Available technologies:
Invest

Economy

Science

Military

100
Fundingtechlogo
Funding
Geologytechlogo
Geology
Tacticstechlogo
Tactics
500
Savingstechlogo
Savings
Studiestechlogo
Studies
Healingtechlogo
Healing
1 000
Organizationtechlogo
Organization
Organizationtechlogo
Organization
Organizationtechlogo
Organization
1 500
Culturaltradetechlogo
Cultural trade
1 600
Intelligencetechlogo
Intelligence
1 700
Crushingtechlogo
Crushing
2 000
Contractstechlogo
Contracts
Contractstechlogo
Contracts
Contractstechlogo
Contracts
2 200
Floatglasstechlogo
Float glass
Canteentechlogo
Canteen
2 500
Galleontechlogo
Galleon
Glassblowingtechlogo
Glassblowing
3 000
Rampagetechlogo
Rampage
3 200
Risktechlogo
Risk
3 500
Constructiontechlogo
Construction
3 800
Domesticationtechlogo
Domestication
Elephantrytechlogo
Elephantry
4 000
Constructiontechlogo
Construction
Architecturetechlogo
Architecture
Undergroundstoragetechlogo
Underground storage
4 200
Investmenttechlogo
Investment
4 500
Architecturetechlogo
Architecture
Chemistrytechlogo
Chemistry
Undergroundstoragetechlogo
Underground storage
5 000
Wareconomytechlogo
War economy
Wareconomytechlogo
War economy
Architecturetechlogo
Architecture
Undergroundstoragetechlogo
Underground storage
6 000
Expansiontechlogo
Expansion
Expansiontechlogo
Expansion
Expansiontechlogo
Expansion
Invest Economy Science Military
6 800
Internationalizationtechlogo
Internationalization
Investigationtechlogo
Investigation
Campstechlogo
Camps
7 500
Careeningtechlogo
Careening
7 600
Dealstechlogo
Deals
Fireshiptechlogo
Fireship
8 500
Commoditiestechlogo
Commodities
8 900
Openminingtechlogo
Open mining
9 000
Findingtechlogo
Finding
9 300
Multitaskingtechlogo
Multitasking
10 000
Masonrytechlogo
Masonry
Masonrytechlogo
Masonry
Masonrytechlogo
Masonry
Woodworktechlogo
Woodwork
Woodworktechlogo
Woodwork
Seacaptaintechlogo
Sea captain
Seacaptaintechlogo
Sea captain
11 000
Castirontechlogo
Cast iron
11 500
Commercetechlogo
Commerce
12 000
Quenchingtechlogo
Quenching
Quenchingtechlogo
Quenching
13 000
Castirontechlogo
Cast iron
13 500
Insecticidestechlogo
Insecticides
Explosivestechlogo
Explosives
14 000
Safestechlogo
Safes
15 000
Castirontechlogo
Cast iron
16 000
Wisdomtechlogo
Wisdom
Ammunitiontechlogo
Ammunition
18 000
Gunnerytechlogo
Gunnery
20 000
Packagingtechlogo
Packaging
Packagingtechlogo
Packaging
Packagingtechlogo
Packaging
23 000
Shareholdingtechlogo
Shareholding
25 000
Windwardtechlogo
Windward
Carryingtechlogo
Carrying
30 000
Mineralcoaltechlogo
Mineral coal
Invest Economy Science Military
35 000
Safestoragetechlogo
Safe storage
Safestoragetechlogo
Safe storage
Safestoragetechlogo
Safe storage
40 000
Metalworktechlogo
Metalwork
Metalworktechlogo
Metalwork
Metalworktechlogo
Metalwork
45 000
Steamenginetechlogo
Steam engine
Steamenginetechlogo
Steam engine
Steamenginetechlogo
Steam engine
50 000
Railtransporttechlogo
Rail transport
Industrializationtechlogo
Industrialization
Armoredcombattechlogo
Armored combat
65 000
Patentstechlogo
Patents
70 000
Academicpublishingtechlogo
Academic publishing
85 000
Logisticstechlogo
Logistics
Logisticstechlogo
Logistics
100 000
Electricitytechlogo
Electricity
Electricitytechlogo
Electricity
Electricitytechlogo
Electricity
Triforcetechlogo
Triforce
Triforcetechlogo
Triforce
Triforcetechlogo
Triforce
Pyroprocessingtechlogo
Pyroprocessing
Pyroprocessingtechlogo
Pyroprocessing
Pyroprocessingtechlogo
Pyroprocessing
150 000
Cementhydrationtechlogo
Cement hydration
Cementhydrationtechlogo
Cement hydration
Cementhydrationtechlogo
Cement hydration
Educationtechlogo
Education
200 000
Workforcetechlogo
Work force
Wargamestechlogo
War games
250 000
Militarizationtechlogo
Militarization
300 000
Lucktechlogo
Luck
500 000
Industrialrevolutiontechlogo
Industrial revolution
Industrialrevolutiontechlogo
Industrial revolution



Economy technologies


Ecotechlogo


Research to advance your culture



  • Economy technologies have a requirement to research.
Economy technologies:
Technology Description Invest Research cost

Fundingtechlogo
Funding bonuses
for Gold
100 Gold 50
Knowledge 50

Savingstechlogo
Savings access to
Banks
500 Coin 100
Knowledge 200

Culturaltradetechlogo
Cultural trade gains
Knowledge
1 500 Bronze 50
Knowledge 500

Galleontechlogo
Galleon access to
Galleons
2 500 Wood 40 000
Plank 1 000
Knowledge 800

Risktechlogo
Risk allows
bigger bets
3 200 Token 200
Knowledge 800

Investmenttechlogo
Investment returns
Coin
4 200 Coin 1 000
Knowledge 300

Internationalizationtechlogo
Internationalization access to
Trade

outposts

6 800 Gold 70
Bronze 300
Knowledge 800

Dealstechlogo
Deals access to
a Merchant
7 600 Gold 100
Coin 1 500
Knowledge 1 200

Commoditiestechlogo
Commodities allows you
to buy Sand
8 500 Coin 1 000
Knowledge 1 000

Multitaskingtechlogo
Multitasking Miners can
produce Clay
9 300 Pickaxe 2 000
Knowledge 1 000

Commercetechlogo
Commerce access to
Marketers
11 500 Coin 2 000
Knowledge 1 200

Safestechlogo
Safes increases
Gold storage
14 000 Lock 100
Knowledge 1 200

Shareholdingtechlogo
Shareholding access to
Shares
23 000 Token 5 000
Coin 5 000
Knowledge 1 500

Railtransporttechlogo
Rail transport access to
Train stations
50 000 Coin 10 000
Plate 300
Knowledge 2 000

Patentstechlogo
Patents access to
Patent
65 000 Coin 10 000
Knowledge 2 000

Workforcetechlogo
Work force access to
Tool factory
200 000 Concrete 15 000
Book 30

Lucktechlogo
Luck access to a
slot machine
300 000 Token 50 000
Book 50


Knowledge invested in Economy also provides, some:


Economic technologies
Architecture | Cast iron | Cement hydration | Commerce | Commodities | Construction | Contracts | Cultural trade | Deals | Electricity | Expansion | Funding | Galleon | Industrial revolution | Internationalization | Investment | Logistics | Luck | Masonry | Metalwork | Multitasking | Organization | Packaging | Patents | Pyroprocessing | Rail transport | Risk | Safe storage | Safes | Savings | Sea captain | Shareholding | Steam engine | Triforce | Underground storage | War economy | Woodwork | Work force



Science technologies


Scitechlogo


Research to advance your culture



  • Science technologies are accessed by investing the required Knowledge in Science.
  • Science technologies have a requirement to research.


Science technologies:
Technology Description Invest Research cost

Geologytechlogo
Geology bonus to
Mineral
production
100 Mineral 28 000
Knowledge 50

Studiestechlogo
Studies access to
Scientists
500 Knowledge 400

Crushingtechlogo
Crushing access to
Crushers
1 700 Pickaxe 500
Knowledge 500

Floatglasstechlogo
Float glass access to
Glass
2 200 Tin 200
Sand 600
Knowledge 500

Glassblowingtechlogo
Glassblowing access to
Bottles
2 500 Glass 20
Knowledge 500

Chemistrytechlogo
Chemistry access to
a Laboratory
4 500 Bottle 50
Knowledge 1 000

Investigationtechlogo
Investigation access to
Scientific
outposts
6 800 Chemicals 15
Knowledge 800

Careeningtechlogo
Careening bonus to
ship structure
and
mission time
7 500 Wood 80 000
Plank 1 000
Knowledge 800

Openminingtechlogo
Open mining access to
a Quarry
8 900 Mineral 80 000
Pickaxe 3 000
Knowledge 1 200

Insecticidestechlogo
Insecticides bonus to
Food
production
13 500 Chemicals 20
Knowledge 1 200

Wisdomtechlogo
Wisdom access to
Alfear
16 000 Knowledge 1 200

Windwardtechlogo
Windward access to
Caravels
25 000 Wood 200 000
Plank 10 000
Knowledge 1 500

Mineralcoaltechlogo
Mineral coal Quarries can
produce Coal
30 000 Coal 500
Pickaxe 10 000
Knowledge 1 500

Industrializationtechlogo
Industrialization access to
Workshops
50 000 Chemicals 100
Plate 300
Knowledge 2 000

Academicpublishingtechlogo
Academic
publishing
access to
Scientific
papers
70 000 Knowledge 2 500

Educationtechlogo
Education access to
Universities
150 000 Book 20
Knowledge 3 000


Knowledge invested in Science also provides, some:


Scientific technologies
Academic publishing | Architecture | Careening | Cast iron | Cement hydration | Chemistry | Construction | Contracts | Crushing | Education | Electricity | Expansion | Float glass | Geology | Glassblowing | Industrialization | Industrial revolution | Insecticides | Investigation | Logistics | Masonry | Metalwork | Mineral coal | Open mining | Organization | Packaging | Pyroprocessing | Safe storage | Steam engine | Studies | Triforce | Underground storage | Windward | Wisdom | Woodwork



Military technologies


Miltechlogo


Research to advance your culture



  • Military technologies have a requirement to research.


Military technologies:
Technology Description Invest Research cost

Tacticstechlogo
Tactics bonus to attack
and increase to
Morale storage
100 Morale 35
Knowledge 50

Healingtechlogo
Healing bonus to Hp
and access
to Medics
500 Coin 100
Knowledge 200

Intelligencetechlogo
Intelligence chance to steal
knowledge
1 600 Steel 100
Knowledge 500

Canteentechlogo
Canteen water storage
and chance
to get bottles
2 200 Knowledge 700

Rampagetechlogo
Rampage access to
Greatswords
and Berseks
3 000 Sword 1 000
Knowledge 800

Domesticationtechlogo
Domestication access to
Elephants
3 800 Food 10 000
Water 200
Knowledge 800

Elephantrytechlogo
Elephantry access to
War elephants
3 800 Supplies 100
Knowledge 800

Campstechlogo
Camps access to
Military
outposts
6 800 Horse 10
Elephant 2
Knowledge 800

Fireshiptechlogo
Fireship access to
Fireships
7 600 Wood 80 000
Frame 5
Knowledge 1 000

Findingtechlogo
Finding chance to
find Sand,
Clay and
Bricks
9 000 Food 20 000
Morale 60
Knowledge 1 200

Explosivestechlogo
Explosives access to
Gunpowder
13 500 Morale 70
Knowledge 1 300

Ammunitiontechlogo
Ammunition access to
ammo
16 000 Gunpowder 50
Knowledge 1 200

Gunnerytechlogo
Gunnery access to
Muskets and
Musketeers
18 000 Iron 500
Ammo 1 000
Knowledge 2 000

Carryingtechlogo
Carrying bonus to
finds on an
Expedition
25 000 Horse 100
Morale 120
Knowledge 1 500

Armoredcombattechlogo
Armored combat access to
Light tanks
50 000 Morale 130
Plate 500
Knowledge 2 000

Wargamestechlogo
War games access to
Strategy and
chance for
Plans
200 000 Morale 250
Book 20

Militarizationtechlogo
Militarization access to
Barracks
250 000 Spear 300 000
Sword 100 000
Book 30


Knowledge invested in Military also provides, some:


Military technologies
Ammunition | Architecture | Armored combat | Camps | Canteen | Carrying | Cast iron | Cement hydration | Contracts | Domestication | Electricity | Elephantry | Expansion | Explosives | Finding | Fireship | Gunnery | Healing | Intelligence | Masonry | Metalwork | Militarization | Organization | Packaging | Pyroprocessing | Quenching | Rampage | Safe storage | Sea captain | Steam engine | Tactics | Underground storage | War economy | War elephant | War games



Neutral technologies


Neutraltechnologieslogo


Research to advance your culture



  • Some technologies are available in all three branches and others in only two branches.
  • The amount of investment required, to access neutral technologies, can depend on the technology branch.
  • Neutral technologies have a requirement to research.


Tri-lateral neutral technologies:
Technology Description Invest Research cost

Organizationtechlogo
Organization bonus to
storage
1 000 in any
branch
Block 500
Knowledge 300

Contractstechlogo
Contracts bonus to
some
production
2 000 in any
branch
Coin 200
Knowledge 200

Architecturetechlogo
Architecture access to
Frames
4 000 in Science
or
4 500 in Economy
or
5 000 in Military
Block 1 500
Structure 500
Steel 150
Knowledge 1 000

Undergroundstoragetechlogo
Underground
storage
access to
Bunkers
4 000 in Science
or
4 500 in Economy
or
5 000 in Military
Chest 50
Knowledge 500

Expansiontechlogo
Expansion access to an
Expansion
mission
6 000 in any
branch
Supplies 200
Plank 2 000

Masonrytechlogo
Masonry access to
craft Bricks
10 000 in any
branch
Block 3 000
Frame 20
Knowledge 1 300

Castirontechlogo
Cast iron access to
Blast furnaces
11 000 in Science
or
13 000 in Economy
or
15 000 in Military
Brick 50
Knowledge 1 200

Packagingtechlogo
Packaging access to
Compressors
20 000 in any
branch
Chest 200
Knowledge 1 500

Safestoragetechlogo
Safe storage access to
Nickel and
Repositories
35 000 in any
branch
Frame 100
Glass 300
Knowledge 1 600

Metalworktechlogo
Metalwork access to
craft Plates
40 000 in any
branch
Iron 750
Steel 400
Knowledge 1 700

Steamenginetechlogo
Steam engine access to
Engines
45 000 in any
branch
Iron 800
Plate 50
Knowledge 1 800

Electricitytechlogo
Electricity access to
Power plants
100 000 in
any branch
Book 10
Knowledge 2 800

Pyroprocessingtechlogo
Pyroprocessing access to
Cement kilns
100 000 in
any branch1
Mineral 200 000
Clay 10 000
Book 5

Cementhydrationtechlogo
Cement
hydration
access to
Concrete
mixers
150 000 in
any branch
Clay 15 000
Book 20
1requires investment in all 3 branches; correct for v0.9.3 beta


Neutral technologies
Architecture | Cast iron | Cement hydration | Contracts | Electricity | Expansion | Masonry | Metalwork | Organization | Packaging | Pyroprocessing | Safe storage | Steam engine | Underground storage



Semi-neutral technologies


Some technologies are accessed, by investing Knowledge, in a choice of two technology branches.
  • The amount of Knowledge investment required, to access neutral technologies, can depend on the technology branch.
  • Technologies have a requirement to research.


Bi-lateral neutral technologies:
Technology Description Invest Research cost

Constructiontechlogo
Construction access to
Blockyards
3 500 in Science
or
4 000 in Economy
Block 2 000
Knowledge 800

Woodworktechlogo
Woodwork access to
Carpentries
10 000 in
Science
or
Economy
Wood 90 000
Knowledge 1 000

Logisticstechlogo
Logistics allows you to
craft from
inventory
85 000 in
Science
or
Economy
Coin 5 000
Book 10

Industrialrevolutiontechlogo
Industrial revolution access to
Factories
500 000 in
Science
or
Economy
Coin 50 000
Toolbox 100
Book 100

Seacaptaintechlogo
Sea captain access to
Foehn
10 000 in
Military
or
Economy
Plank 3 000
Coin 800
Knowledge 1 200

Quenchingtechlogo
Quenching bonus to
Iron and
Steel
production
12 000 in
Science
or
Military
Iron 500
Steel 250
Knowledge 1 200


Semi-neutral technologies
Construction | Industrial revolution | Logistics | Quenching | Sea captain | Woodwork



Multi-branch technologies


Multibranchtechnologieslogo


Research to advance your culture



  • Some technologies require investment in all three branches and others in only two.
  • All technologies have a requirement to research.


Available technologies:
Two branch technologies:
Technology Description Invest Research cost

Wareconomytechlogo
War economy bonus to
Gold and
Food
production
5 000 in
Economy
and
Military
Gold 60
Morale 50
Knowledge 800
Three branch technologies:
Technology Description Invest Research cost

Triforcetechlogo
Triforce various
bonuses
100 000 in
all branches
Knowledge 3 000



Multi-branch technologies
Triforce | War economy
Technologies
Library technologies | Technology branches | Knowledge technologies | Mastery technologies | Publications




Technology branches


Techbrancheslogo


Allows you to choose where your research is headed




Knowledge can be invested into the branches to access new technologies, gain bonuses and provide legacy.



Economy


Economylogo


Economy is a lucrative force. Prosperity and wealth await those who seek to harness it.



Economyontechnologies

Economy on Technologies

You can invest Knowledge in Economy, on Technologies.



Access to technologies



Bonus


Knowledge invested in Economy, increases Global production.


  • An addition is made to Global production, every time Knowledge is invested.
    • After 1 000 Knowledge is invested, an increment of approximately +1% is made to Global production.
    • Every additional 1 000 Knowledge, increases Global production by slightly less.


 % bonus from Knowledge invested in Economy:
( 200 × K ) ÷ [ K + ( 2 × E ) + 200 000 ]
where 'K' is increase in Knowledge invested
and 'E' is total Knowledge invested in Economy.



Science


Sciencelogo


Science leads humanity forward, its progress can be slow but it never stops evolving



Scienceontechnologies

Science on Technologies

You can invest Knowledge in Science, on Technologies.



Access to technologies



Bonus


Knowledge invested in Science, increases Craft efficiency.



 % bonus from Knowledge invested in Science:
( 300 × K ) ÷ [ K + ( 2 × S ) + 200 000 ]
where 'K' is increase in Knowledge invested
and 'S' is total Knowledge invested in Science



Military


Militaryontechnologieslogo


There are times, when only the most powerful get what they want, is that you?



Militaryontechnologies

Military on Technologies

You can invest Knowledge in Military, on Technologies.



Access to technologies



Bonus


Knowledge invested in Military, provides a bonus to some specifications of military units.



 % bonus from Knowledge invested in Military:
( 400 × K ) ÷ [ K + ( 2 × M ) + 200 000 ]
where 'K' is increase in Knowledge invested
and 'M' is total Knowledge invested in Military



Legacy provided



Legacy provided:
Invest Legacy
1 000 Knowledge 1





Technology branches
Science | Military | Economy
Technologies
Library technologies | Technology branches | Knowledge technologies | Mastery technologies | Publications




Mastery technologies


Masterytechnologieslogo


Expertise in areas to advance your culture



Masteries appear, on Technologies, when you invest the required Knowledge in a technology branch.



  • Books are required to research the masteries.
  • Each mastery technology provides a specific bonus.


  • Mastery technologies have infinite levels.
    • The Knowledge required to access, and Books required to research, increase each level.
    • The bonus provided increases with levels.


Masteries:
Science Economy Military
Woodmasterytechlogo
Wood mastery
Trademasterytechlogo
Trade mastery
Watermasterytechlogo
Water mastery
Mineralmasterytechlogo
Mineral mastery
Coppermasterytechlogo
Copper mastery
Foodmasterytechlogo
Food mastery
Craftmasterytechlogo
Craft mastery
Coalmasterytechlogo
Coal mastery
Powermasterytechlogo
Power mastery
Storagemasterytechlogo
Storage mastery
Nickelmasterytechlogo
Nickel mastery
Hpmasterytechlogo
Hp mastery
Knowledgemasterytechlogo
Knowledge mastery
Goldmasterytechlogo
Gold mastery
Moralemasterytechlogo
Morale mastery



Science masteries


Scimasterylogo


Expertise in areas to advance your culture



  • Books are required to research science masteries.
  • Science masteries provide bonuses.
Available bonuses:


  • Science masteries have infinite levels.
  • The Knowledge required to access, and Books required to research, increase each level.
  • The bonus provided increases with levels.


Access


Knowledge invested in Science provides access to science masteries.
  • You can research science masteries after you invest the required Knowledge.
  • The first science mastery appears, after 100 000 Knowledge is invested in Science.
  • Each science mastery requires 10% more Knowledge to access.
  • After the 5 science masteries are accessed, the same 5 masteries are repeated at the next level.


Mastery
technology
Knowledge invest required for access
Level 1 Level 2 Level 3 ... Level 'n'
Woodmasterytechlogo
Wood
mastery
100 000 161 051 259 374 ... 100 000 × 1.1(5n - 5)
Mineralmasterytechlogo
Mineral
mastery
110 000 177 156 285 312 ... 100 000 × 1.1(5n - 4)
Craftmasterytechlogo
Craft
mastery
121 000 194 872 313 843 ... 100 000 × 1.1(5n - 3)
Storagemasterytechlogo
Storage
mastery
133 100 214 359 345 227 ... 100 000 × 1.1(5n - 2)
Knowledgemasterytechlogo
Knowledge
mastery
146 410 235 795 379 750 ... 100 000 × 1.1(5n - 1)


Research


You can research Science masteries to gain their bonus.


  • Science masteries are researched with Books.
  • Books required to research, increase by 10% with each science mastery.


Mastery
technology
Books required to research
Level 1 Level 2 Level 3 ... Level 'n'
Woodmasterytechlogo
Wood
mastery
5.5 8.86 14.27 ... 5 × 1.1(5n - 4)
Mineralmasterytechlogo
Mineral
mastery
6.05 9.74 15.69 ... 5 × 1.1(5n - 3)
Craftmasterytechlogo
Craft
mastery
6.66 10.71 17.26 ... 5 × 1.1(5n - 2)
Storagemasterytechlogo
Storage
mastery
7.32 11.79 18.99 ... 5 × 1.1(5n - 1)
Knowledgemasterytechlogo
Knowledge
mastery
8.05 12.97 20.89 ... 5 × 1.15n


Effect


You get the bonus after you research the science mastery.


  • The bonus depends on the mastery and level.
  • The bonus increases with levels.


Mastery
technology
Bonus % bonus provided
Level 1 Level 2 Level 3 ... Level 'n'
Woodmasterytechlogo
Wood
mastery
Wood
production
5 5 5 ... 5 × 1.05(n - 0.8)
Mineralmasterytechlogo
Mineral
mastery
Mineral
production
5 5 5 ... 5 × 1.05(n - 0.6)
Craftmasterytechlogo
Craft
mastery
Craft
efficiency
5 5 5 ... 5 × 1.05(n - 0.4)
Storagemasterytechlogo
Storage
mastery
Resource
storage
5 5 5 ... 5 × 1.05(n - 0.2)
Knowledgemasterytechlogo
Knowledge
mastery
Knowledge
production
5 5 5 ... 5 × 1.05n
N.B. Calculations for the % bonus are rounded down to the nearest whole number



Economic masteries


Ecomasterylogo


Expertise in areas to advance your culture



  • Books are required, to research the economic masteries.
  • Economic masteries provide bonuses.
Available bonuses:


  • Economic masteries have infinite levels.
  • The Knowledge required to access, and Books required to research, increase each level.
  • The bonus provided increases with levels.


Access


Knowledge invested in Economy, provides access to economic masteries.


  • You can research economic masteries, after you invest the required Knowledge.
  • The first economic mastery appears, after 100 000 knowledge is invested in Economy.
  • Each economic mastery requires 10% more Knowledge to access.
  • After the 5 economic masteries are accessed, the same 5 masteries are repeated at the next level.


Mastery
technology
Knowledge invest required for access
Level 1 Level 2 Level 3 ... Level 'n'
Trademasterytechlogo
Trade
mastery
100 000 161 051 259 374 ... 100 000 × 1.1(5n - 5)
Coppermasterytechlogo
Copper
mastery
110 000 177 156 285 312 ... 100 000 × 1.1(5n - 4)
Coalmasterytechlogo
Coal
mastery
121 000 194 872 313 843 ... 100 000 × 1.1(5n - 3)
Nickelmasterytechlogo
Nickel
mastery
133 100 214 359 345 227 ... 100 000 × 1.1(5n - 2)
Goldmasterytechlogo
Gold
mastery
146 410 235 795 379 750 ... 100 000 × 1.1(5n - 1)


Research


You can research economic masteries to gain their bonus.


  • Economic masteries can be researched with Books.
  • Books required to research, increase by 10% with each economic mastery.


Mastery
technology
Books required to research
Level 1 Level 2 Level 3 ... Level 'n'
Trademasterytechlogo
Trade
mastery
5.5 8.86 14.27 ... 5 × 1.1(5n - 4)
Coppermasterytechlogo
Copper
mastery
6.05 9.74 15.69 ... 5 × 1.1(5n - 3)
Coalmasterytechlogo
Coal
mastery
6.66 10.71 17.26 ... 5 × 1.1(5n - 2)
Nickelmasterytechlogo
Nickel
mastery
7.32 11.79 18.99 ... 5 × 1.1(5n - 1)
Goldmasterytechlogo
Gold
mastery
8.05 12.97 20.89 ... 5 × 1.15n


Effect


You get the bonus after you research the economic mastery.


  • The bonus depends on the mastery and the level.
  • The bonus increases with levels.


Mastery
technology
Bonus % bonus provided
Level 1 Level 2 Level 3 ... Level 'n'
Trademasterytechlogo
Trade
mastery
Market trade 5 5 5 ... 5 × 1.05(n - 0.8)
Coppermasterytechlogo
Copper
mastery
Copper
production
5 5 5 ... 5 × 1.05(n - 0.6)
Coalmasterytechlogo
Coal
mastery
Coal
production
5 5 5 ... 5 × 1.05(n - 0.4)
Nickelmasterytechlogo
Nickel
mastery
Nickel
production
5 5 5 ... 5 × 1.05(n - 0.2)
Goldmasterytechlogo
Gold
mastery
Gold
production
5 5 5 ... 5 × 1.05n
N.B. Calculations for the % bonus are rounded down to the nearest whole number



Military masteries


Milmasterylogo


Expertise in areas to advance your culture



  • Books are required to research the military masteries.
  • Military masteries provide bonuses.
Available bonuses:


  • Military masteries have infinite levels.
  • The Knowledge required to access, and Books required to research, increase each level.
  • The bonus provided increases with levels.


Access



  • You can research military masteries, after you invest the required Knowledge.
  • The first military mastery appears, after 100 000 knowledge is invested in Military.
  • Each military mastery requires 10% more Knowledge to access.
  • After the 5 military masteries are accessed, the same 5 masteries are repeated at the next level.


Mastery
technology
Knowledge invest required for access:
Level 1 Level 2 Level 3 ... Level 'n'
Watermasterytechlogo
Water
mastery
100 000 161 051 259 374 ... 100 000 × 1.1(5n - 5)
Foodmasterytechlogo
Food
mastery
110 000 177 156 285 312 ... 100 000 × 1.1(5n - 4)
Powermasterytechlogo
Power
mastery
121 000 194 872 313 843 ... 100 000 × 1.1(5n - 3)
Hpmasterytechlogo
Hp
mastery
133 100 214 359 345 227 ... 100 000 × 1.1(5n - 2)
Moralemasterytechlogo
Morale
mastery
146 410 235 795 379 750 ... 100 000 × 1.1(5n - 1)


Research


You can research military masteries to gain their bonus.


  • Military masteries can be researched with Books.
  • Books required to research, increase by 10% with each military mastery.


Mastery
technology
Books required to research
Level 1 Level 2 Level 3 ... Level 'n'
Watermasterytechlogo
Water
mastery
5.5 8.86 14.27 ... 5 × 1.1(5n - 4)
Foodmasterytechlogo
Food
mastery
6.05 9.74 15.69 ... 5 × 1.1(5n - 3)
Powermasterytechlogo
Power
mastery
6.66 10.71 17.26 ... 5 × 1.1(5n - 2)
Hpmasterytechlogo
Hp
mastery
7.32 11.79 18.99 ... 5 × 1.1(5n - 1)
Moralemasterytechlogo
Morale
mastery
8.05 12.97 20.89 ... 5 × 1.15n


Effect


You get the bonus after you research the military mastery.


  • The bonus depends on the mastery and the level.
  • The bonus increases with levels.


Mastery
technology
Bonus % bonus provided
Level 1 Level 2 Level 3 ... Level 'n'
Watermasterytechlogo
Water
mastery
Water
production
5 5 5 ... 5 × 1.05(n - 0.8)
Foodmasterytechlogo
Food
mastery
Food
production
5 5 5 ... 5 × 1.05(n - 0.6)
Powermasterytechlogo
Power
mastery
Military attack 5 5 5 ... 5 × 1.05(n - 0.4)
Hpmasterytechlogo
Hp
mastery
Military Hp 5 5 5 ... 5 × 1.05(n - 0.2)
Moralemasterytechlogo
Morale
mastery
Morale
production
5 5 5 ... 5 × 1.05n
N.B. Calculations for the % bonus are rounded down to the nearest whole number





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Technologies
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Technical publications


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Publish technical books to store knowledge and aid learning




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