Research to advance your culture
- New technologies become available, on Technologies, as your culture advances.
- Technologies is available, in your game, after you build a Library.
- On Technologies, you can:
Access
- Technologies appears after you build your first Library.
Construction required:
Construct Requirement Resource cost Library build
on BuildingsWood 300 Mineral 100
Library technologies
Research to advance your culture
- Library technologies appear, on Technologies, after you build Libraries on Buildings.
- Library technologies, provide: new areas of the game; items to craft; buildings; bonuses; and much more.
- New technologies appear for each of your first 8 Libraries.
- Library technologies have a requirement to access and research.
Technologies
Library technologies
Knowledge technologies
Mastery technologies
Technology branches
Publishing books
Knowledge technologies
Research to advance your culture
- Different technologies appear, when you invest Knowledge, in one or a combination of technology branches.
- Technologies allow: new areas of the game; items to craft; buildings; facilities; increases to production and storage; and much more.
- New technologies appear each time you invest the required Knowledge, into Economy, Science and Military.
- Technologies accessed by Knowledge, include:
- economy technologies – by invest in Economy;
- science technologies – by invest in Science;
- military technologies – by invest in Military;
- neutral technologies – by invest in a choice of branches;
- multi-branch technologies – by invest in more than one branch; and
- mastery technologies – by invest in the relevant branch.
- Technologies have requirements to access and research.
Technologies
Library technologies
Knowledge technologies
Mastery technologies
Technology branches
Publishing books
Economy technologies
Research to advance your culture
- Economy technologies have a requirement to research.
Science technologies
Research to advance your culture
- Science technologies have a requirement to research.
Military technologies
Research to advance your culture
- Military technologies have a requirement to research.
Neutral technologies
Research to advance your culture
- Neutral technologies are accessed, by investing Knowledge, in a choice of technology branches.
- Some technologies are available in all three branches and others in only two branches.
- The amount of investment required, to access neutral technologies, can depend on the technology branch.
- Neutral technologies have a requirement to research.
- (*requires investment in all 3 branches; correct for v0.9.3 beta)
Semi-neutral technologies
- Some technologies are accessed, by investing Knowledge, in a choice of two technology branches.
- The amount of Knowledge investment required, to access neutral technologies, can depend on the technology branch.
- Technologies have a requirement to research.
Bi-lateral neutral technologies: Technology Description Invest Research cost
Construction access to
Blockyards3 500 in Science
or
4 000 in EconomyBlock 2 000 Knowledge 800
Woodwork access to
Carpentries10 000 in
Science
or
EconomyWood 90 000 Knowledge 1 000
Logistics allows you to
craft from
inventory85 000 in
Science
or
EconomyCoin 5 000 Book 10
Industrial revolution access to
Factories500 000 in
Science
or
EconomyCoin 50 000 Toolbox 100 Book 100
Sea captain access to
Foehn10 000 in
Military
or
EconomyPlank 3 000 Coin 800 Knowledge 1 200
Quenching bonus to
Iron and
Steel
production12 000 in
Science
or
MilitaryIron 500 Steel 250 Knowledge 1 200
Multi-branch technologies
Research to advance your culture
- Multi-branch technologies are accessed by Knowledge investment in more than one technology branch.
- Some technologies require investment in all three branches and others in only two.
- All technologies have a requirement to research.
Two branch technologies: Technology Description Invest Research cost
War economy bonus to
Gold and
Food
production5 000 in
Economy
and
MilitaryGold 60 Morale 50 Knowledge 800 Three branch technologies: Technology Description Invest Research cost
Triforce various
bonuses100 000 in
all branchesKnowledge 3 000
Technologies
Library technologies
Knowledge technologies
Mastery technologies
Technology branches
Publishing books
Mastery technologies
Expertise in areas to advance your culture
- Masteries appear, on Technologies, when you invest the required Knowledge in a technology branch.
- Knowledge invested, in:
- Science accesses science masteries;
- Economy accesses economic masteries; and
- Military accesses military masteries
- Books are required to research the masteries.
- Each mastery technology provides a specific bonus.
- Mastery technologies have infinite levels.
- The bonus provided increases with levels.
Science masteries
Expertise in areas to advance your culture
- Science masteries appear, on Technologies, after you invest the required Knowledge into Science.
- Books are required to research science masteries.
- Science masteries provide bonuses:
- Wood masteries increment wood production;
- Mineral masteries increment mineral production;
- Craft masteries increment craft efficiency;
- Storage masteries increment resource storage capacity; and
- Knowledge masteries increment knowledge production.
- Science masteries have infinite levels.
- The bonus provided increases with levels.
Access
- Knowledge invested in Science provides access to science masteries.
- You can research science masteries after you invest the required Knowledge.
- The first science mastery appears, after 100 000 Knowledge is invested in Science.
- Each science mastery requires 10% more Knowledge to access.
- After the 5 science masteries are accessed, the same 5 masteries are repeated at the next level.
Mastery
technologyKnowledge invest required for access Level 1 Level 2 Level 3 ... Level 'n' Wood
mastery100 000 161 051 259 374 ... 100 000 × 1.1(5n - 5) Mineral
mastery110 000 177 156 285 312 ... 100 000 × 1.1(5n - 4) Craft
mastery121 000 194 872 313 843 ... 100 000 × 1.1(5n - 3) Storage
mastery133 100 214 359 345 227 ... 100 000 × 1.1(5n - 2) Knowledge
mastery146 410 235 795 379 750 ... 100 000 × 1.1(5n - 1)
Research
- You can research Science masteries to gain their bonus.
- Science masteries are researched with Books.
- Books required to research, increase by 10% with each science mastery.
Mastery
technologyBooks required to research Level 1 Level 2 Level 3 ... Level 'n' Wood
mastery5.5 8.86 14.27 ... 5 × 1.1(5n - 4) Mineral
mastery6.05 9.74 15.69 ... 5 × 1.1(5n - 3) Craft
mastery6.66 10.71 17.26 ... 5 × 1.1(5n - 2) Storage
mastery7.32 11.79 18.99 ... 5 × 1.1(5n - 1) Knowledge
mastery8.05 12.97 20.89 ... 5 × 1.15n
Effect
- You get the bonus after you research the science mastery.
- The bonus depends on the mastery and level.
- The bonus increases with levels.
Mastery
technologyBonus % bonus provided Level 1 Level 2 Level 3 ... Level 'n' Wood
masteryWood
production5 5 5 ... 5 × 1.05(n - 0.8) Mineral
masteryMineral
production5 5 5 ... 5 × 1.05(n - 0.6) Craft
masteryCraft
efficiency5 5 5 ... 5 × 1.05(n - 0.4) Storage
masteryResource
storage5 5 5 ... 5 × 1.05(n - 0.2) Knowledge
masteryKnowledge
production5 5 5 ... 5 × 1.05n N.B. Calculations for the % bonus are rounded down to the nearest whole number
Economic masteries
Expertise in areas to advance your culture
- Economic masteries appear, on Technologies, after you invest the required Knowledge into Economy.
- Books are required, to research the economic masteries.
- Economic masteries provide bonuses:
- Trade masteries increment market ratios;
- Copper masteries increment copper production;
- Coal masteries increment coal production;
- Nickel masteries increment nickel production; and
- Gold masteries increment gold production.
- Economic masteries have infinite levels.
- The bonus provided increases with levels.
Access
- Knowledge invested in Economy, provides access to economic masteries.
- You can research economic masteries, after you invest the required Knowledge.
- The first economic mastery appears, after 100 000 knowledge is invested in Economy.
- Each economic mastery requires 10% more Knowledge to access.
- After the 5 economic masteries are accessed, the same 5 masteries are repeated at the next level.
Mastery
technologyKnowledge invest required for access Level 1 Level 2 Level 3 ... Level 'n' Trade
mastery100 000 161 051 259 374 ... 100 000 × 1.1(5n - 5) Copper
mastery110 000 177 156 285 312 ... 100 000 × 1.1(5n - 4) Coal
mastery121 000 194 872 313 843 ... 100 000 × 1.1(5n - 3) Nickel
mastery133 100 214 359 345 227 ... 100 000 × 1.1(5n - 2) Gold
mastery146 410 235 795 379 750 ... 100 000 × 1.1(5n - 1)
Research
- You can research economic masteries to gain their bonus.
- Economic masteries can be researched with Books.
- Books required to research, increase by 10% with each economic mastery.
Mastery
technologyBooks required to research Level 1 Level 2 Level 3 ... Level 'n' Trade
mastery5.5 8.86 14.27 ... 5 × 1.1(5n - 4) Copper
mastery6.05 9.74 15.69 ... 5 × 1.1(5n - 3) Coal
mastery6.66 10.71 17.26 ... 5 × 1.1(5n - 2) Nickel
mastery7.32 11.79 18.99 ... 5 × 1.1(5n - 1) Gold
mastery8.05 12.97 20.89 ... 5 × 1.15n
Effect
- You get the bonus after you research the economic mastery.
- The bonus depends on the mastery and the level.
- The bonus increases with levels.
Mastery
technologyBonus % bonus provided Level 1 Level 2 Level 3 ... Level 'n' Trade
masteryMarket trade 5 5 5 ... 5 × 1.05(n - 0.8) Copper
masteryCopper
production5 5 5 ... 5 × 1.05(n - 0.6) Coal
masteryCoal
production5 5 5 ... 5 × 1.05(n - 0.4) Nickel
masteryNickel
production5 5 5 ... 5 × 1.05(n - 0.2) Gold
masteryGold
production5 5 5 ... 5 × 1.05n N.B. Calculations for the % bonus are rounded down to the nearest whole number
Military masteries
Expertise in areas to advance your culture
- Military masteries appear, on Technologies, after you invest the required Knowledge into Military.
- Books are required to research the military masteries.
- Military masteries provide bonuses:
- Water masteries increment Water production;
- Food masteries increment Food production;
- Power masteries increment Military attack;
- Hp masteries increment Military Hp; and
- Morale masteries increment Morale production.
- Military masteries have infinite levels.
- The bonus provided increases with levels.
Access
- Knowledge, invested in Military, provides access to military masteries.
- You can research military masteries, after you invest the required Knowledge.
- The first military mastery appears, after 100 000 knowledge is invested in Military.
- Each military mastery requires 10% more Knowledge to access.
- After the 5 military masteries are accessed, the same 5 masteries are repeated at the next level.
Mastery
technologyKnowledge invest required for access: Level 1 Level 2 Level 3 ... Level 'n' Water
mastery100 000 161 051 259 374 ... 100 000 × 1.1(5n - 5) Food
mastery110 000 177 156 285 312 ... 100 000 × 1.1(5n - 4) Power
mastery121 000 194 872 313 843 ... 100 000 × 1.1(5n - 3) Hp
mastery133 100 214 359 345 227 ... 100 000 × 1.1(5n - 2) Morale
mastery146 410 235 795 379 750 ... 100 000 × 1.1(5n - 1)
Research
- You can research military masteries to gain their bonus.
- Military masteries can be researched with Books.
- Books required to research, increase by 10% with each military mastery.
Mastery
technologyBooks required to research Level 1 Level 2 Level 3 ... Level 'n' Water
mastery5.5 8.86 14.27 ... 5 × 1.1(5n - 4) Food
mastery6.05 9.74 15.69 ... 5 × 1.1(5n - 3) Power
mastery6.66 10.71 17.26 ... 5 × 1.1(5n - 2) Hp
mastery7.32 11.79 18.99 ... 5 × 1.1(5n - 1) Morale
mastery8.05 12.97 20.89 ... 5 × 1.15n
Effect
- You get the bonus after you research the military mastery.
- The bonus depends on the mastery and the level.
- The bonus increases with levels.
Mastery
technologyBonus % bonus provided Level 1 Level 2 Level 3 ... Level 'n' Water
masteryWater
production5 5 5 ... 5 × 1.05(n - 0.8) Food
masteryFood
production5 5 5 ... 5 × 1.05(n - 0.6) Power
masteryMilitary attack 5 5 5 ... 5 × 1.05(n - 0.4) Hp
masteryMilitary Hp 5 5 5 ... 5 × 1.05(n - 0.2) Morale
masteryMorale
production5 5 5 ... 5 × 1.05n N.B. Calculations for the % bonus are rounded down to the nearest whole number
Technologies
Library technologies
Knowledge technologies
Mastery technologies
Technology branches
Publishing books
Technology branches
Allows you to choose where your research is headed
- Three technology branches appear, on Technologies, after you research Specialization:
- Knowledge can be invested into the branches to access new technologies, gain bonuses and provide legacy.
- Technologies that are accessed by investing Knowledge, include:
- economy technologies – by invest into Economy;
- science technologies – by invest into Science;
- military technologies – by invest into Military;
- neutral technologies – by invest into a choice of branches;
- multi-branch technologies – by invest into more than one branch; and
- mastery technologies – by invest into the relevant branch.
Economy
Economy is a lucrative force. Prosperity and wealth await those who seek to harness it.
- You can invest Knowledge into Economy, on Technologies.
- Economy appears on Technologies, after you research Specialization.
- Knowledge invested into Economy:
- gives access to some technologies;
- increases Global production; and
- gains Legacy.
Access to technologies
- Knowledge invested into Economy, gives access to:
- economy technologies;
- some neutral technologies;
- some multi-branch technologies; and
- some mastery technologies.
Bonus
- Knowledge invested into Economy, increases Global production.
- An addition is made to Global production, every time Knowledge is invested.
Science
Science leads humanity forward, its progress can be slow but it never stops evolving
- You can invest Knowledge into Science, on Technologies.
- Science appears on Technologies, after you research Specialization.
- Knowledge invested into Science:
- gives access to some technologies;
- increases Craft efficiency; and
- gains Legacy.
Access to technologies
- Knowledge invested into Science, gives access to:
- science technologies;
- some neutral technologies;
- some multi-branch technologies; and
- some mastery technologies.
Bonus
- Knowledge invested into Science, increases Craft efficiency.
- An addition is made to Craft efficiency every time Knowledge is invested.
- After a 1 000 Knowledge is invested, an increment of approximately +1.5% is made to efficiency.
- Every additional 1 000 Knowledge, increases Craft efficiency by slightly less.
Military
There are times, when only the most powerful get what they want, is that you?
- You can invest Knowledge into Military, on Technologies.
- Military appears on Technologies, after you research Specialization.
- Knowledge invested into Military:
- gives access to some technologies;
- gives a bonus to the Attack and Hp of military units; and
- gains Legacy.
Access to technologies
- Knowledge invested into Military, gives access to:
- military technologies;
- some neutral technologies;
- some multi-branch technologies; and
- some mastery technologies.
Bonus
- Knowledge invested into Military, provides a bonus to some specifications of military units.
- Bonuses are gained every time Knowledge is invested.
- After a 1 000 Knowledge is invested, an increment of approximately +2% is made to the Attack and Hp of military units.
- Every additional 1 000 Knowledge invested, increases Attack and Hp by slightly less.
Legacy provided
- Every 1 000 Knowledge invested into a technology branch gains 1 Legacy, before any bonuses, when you explore a new continent.
Legacy provided: Invest Legacy 1 000 Knowledge 1
- Other factors increment Legacy provided.
Technologies
Library technologies
Knowledge technologies
Mastery technologies
Technology branches
Publishing books
Getting books
Publish books to aid learning
- You can get Books, on Technologies, with:
- Patent;
- Scientific papers; and
- Strategy.
- A Patent, Scientific papers and Strategy have requirements to access and to publish.
- Multicraft and mass production affect publishing Books with Strategy (but not Patent and Scientific papers; correct for v0.9.3 beta).
Access
- The required technology must be researched, to publish a Patent, Scientific papers or Strategy.
Technology required:
Item Technology Patent Patents Scientific papers Academic publishing Strategy War games
Cost
- You can publish:
Resource cost:
Item Resource cost Patent Coin 2 500 Scientific papers Knowledge 2 500 Strategy Plans 2 500
- After you research Logistics, you can publish a Book, at a cost of 2 500 Knowledge, directly from the inventory.
Patent
Book with all sorts of blueprints and inventions which can be used for new technologies
- You can publish a Book with Patent, on Technologies
Access
- Patent appears on Technologies, after you research Patents.
- You can publish a Book with a Patent after you research Patents.
Technology required: Technology Invest Research cost
Patents 65 000 Knowledge
into EconomyCoin 10 000 Knowledge 2 000
Cost
- You can publish a Book with Patent, after you research Patents on Technologies.
- You need 2 500 Coin to get a Book with Patent.
Resource cost: Item Amount Coin 2 500
- Multicraft and mass production does not affect publishing Books with Patent. (correct for v0.9.3 beta).
Scientific papers
Book with scientific papers which can be used to research new technologies
- You can publish a Book with Scientific papers on Technologies
Access
- Scientific papers appear on Technologies, after you research Academic publishing.
- You can publish a Book with Scientific papers after you research Academic publishing.
- Academic publishing has a requirement to access and research.
Technology required: Technology Invest Research cost Academic publishing 70 000 Knowledge
into ScienceKnowledge 2 500
Cost
- You can publish a Book with Scientific papers, after you research Academic publishing.
- You need 2 500 Knowledge to publish a Book with Scientific papers.
Resource cost: Item Amount Knowledge 2 500
- Multicraft and mass production does not affect publishing books with Scientific papers. "(correct for v0.9.3 beta).
Strategy
Book with military plans
- You can publish a Book with Strategy, on Technologies
- You need military plans to publish a Book with Strategy.
Access
- Strategy appears on Technologies, after you research War games.
- You can publish a Book with Strategy, after you research War games.
Technology required: Technology Invest Research cost
War games 200 000 Knowledge
into MilitaryMorale 250 Book 20
Cost
- You can publish a Book with Strategy after you research War games.
- You need 2 500 Plans to publish a Book with Strategy.
Resource cost: Item Amount Plans 2 500
- Multicraft and mass production affects publishing books with Strategy. (correct for v0.9.3 beta).
Technologies
Library technologies
Knowledge technologies
Mastery technologies
Technology branches
Publishing books